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Steam News19 February 20242y ago

Patch v0.5.1 Notes

v 0.5.1.0: ⦁ End game 'wishlist' screen appears less frequently so you can get back into the action faster ⦁ Ranged Damage is now tied to Intellect ⦁ Ranged Attack Radius is now tied to Strength ⦁ Fixed a bug where Ligh

Full notes

Full Gorgon Shield update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixed⦁ End game 'wishlist' screen appears less frequently so you can get back into the action faster ⦁ Ranged Damage is now tied to Intellect ⦁ Ranged Attack Radius is now tied to Strength ⦁ Fixed a bug where Lightning Bolt and other attack powers had a long duration (instead of instant) which led to longer cooldown times ⦁ Fixd a bug showing incorrect cooldown times on Special Powers ⦁ Tower: Fixed a bug where the shield's power bar went offscreen during boss fights ⦁ Tower: Fixed a bug where Grim Bargain did not grant the proper reward to a hero ⦁ Labyrinth: Delayed monster spawning for first few seconds of being in the labyrinth ⦁ Labyrinth: Reduced damage taken from labyrinth dungeon traps to make them fairer ⦁ Labyrinth: Enemies don't start spawning from traps until a few seconds has passed ⦁ Improved cache loading times at start of game to hopefully stop some older machines freezing up on first load.

v 0.5.1.0:

⦁ End game 'wishlist' screen appears less frequently so you can get back into the action faster ⦁ Ranged Damage is now tied to Intellect ⦁ Ranged Attack Radius is now tied to Strength ⦁ Fixed a bug where Lightning Bolt and other attack powers had a long duration (instead of instant) which led to longer cooldown times ⦁ Fixd a bug showing incorrect cooldown times on Special Powers ⦁ Tower: Fixed a bug where the shield's power bar went offscreen during boss fights ⦁ Tower: Fixed a bug where Grim Bargain did not grant the proper reward to a hero ⦁ Labyrinth: Delayed monster spawning for first few seconds of being in the labyrinth ⦁ Labyrinth: Reduced damage taken from labyrinth dungeon traps to make them fairer ⦁ Labyrinth: Enemies don't start spawning from traps until a few seconds has passed ⦁ Improved cache loading times at start of game to hopefully stop some older machines freezing up on first load.

Source

Steam News / 19 February 2024

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