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Steam News27 January 20251y ago

Goofy Gorillas v2025.0 Patch Notes

It's the first update of 2025! This update prioritises making the Goofy experience smoother and more accessible for everyone, fixing the proximity chat bugs and there's also one big change to Juggernaut too!

Full notes

Full Goofy Gorillas update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions7 changes1 removal
  • Performance
  • Gameplay
  • UI and audio
  • Balance
changedA Step in the Right Direction for Performance! As Goofy Gorillas has been developed in UE5 for the last 2 years, it has been utilizing Nanite to allow for higher quality assets and UE5's unique way of creating high quality shadows. These features are limited to DX12, but more importantly, limited to those with higher-end systems.
changedThis update has reverted back to the traditional way of rendering, swapping Nanite out for the Level of Detail system and using the traditional shadows. The game should now perform much better for everyone.
changedOn top of this, for those who have a lower-end system, you can now opt into using DX11 by adding "-dx11" (without quotation marks) to the game's launch settings on Steam. This was possible previously, but the results were not optimised at all. For those with more capable systems, using DX12 is still recommended.
changedThe aim of this part of the update was to strip away the UE5 'next-gen' tech and make the game much more accessible whilst keeping as much graphical quality as possible. There may still be some noticeable drawbacks in the quality, but most of the game will look identical whilst having boosted performance.
changedMenus and UI Redesign! It's that time for another menu redesign, but this time, the in-game UI has been changed around too to keep it all consistent. The buttons and HUD elements are now all much cleaner, making text more readable and clearer at a first glance. There has been extensive work done on how the menus function, with a big focus on ensuring all menus work with gamepads. This update makes Goofy fully playable with a gamepad, and it will be displayed on Steam.
addedThe Juggernaut Just Got Stronger! In its original form, Juggernaut was in need of a gameplay upgrade. So, how about giving the Juggernaut a weapon? Why not give the Juggernaut a new way to gain their points?

Goofy Gorillas changes

changedA Step in the Right Direction for Performance! As Goofy Gorillas has been developed in UE5 for the last 2 years, it has been utilizing Nanite to allow for higher quality assets and UE5's unique way of creating high quality shadows. These features are limited to DX12, but more importantly, limited to those with higher-end systems.
changedThis update has reverted back to the traditional way of rendering, swapping Nanite out for the Level of Detail system and using the traditional shadows. The game should now perform much better for everyone.
changedOn top of this, for those who have a lower-end system, you can now opt into using DX11 by adding "-dx11" (without quotation marks) to the game's launch settings on Steam. This was possible previously, but the results were not optimised at all. For those with more capable systems, using DX12 is still recommended.
changedThe aim of this part of the update was to strip away the UE5 'next-gen' tech and make the game much more accessible whilst keeping as much graphical quality as possible. There may still be some noticeable drawbacks in the quality, but most of the game will look identical whilst having boosted performance.
changedMenus and UI Redesign! It's that time for another menu redesign, but this time, the in-game UI has been changed around too to keep it all consistent. The buttons and HUD elements are now all much cleaner, making text more readable and clearer at a first glance. There has been extensive work done on how the menus function, with a big focus on ensuring all menus work with gamepads. This update makes Goofy fully playable with a gamepad, and it will be displayed on Steam.

It's the first update of 2025! This update prioritises making the Goofy experience smoother and more accessible for everyone, fixing the proximity chat bugs and there's also one big change to Juggernaut too!

A Step in the Right Direction for Performance! As Goofy Gorillas has been developed in UE5 for the last 2 years, it has been utilizing Nanite to allow for higher quality assets and UE5's unique way of creating high quality shadows. These features are limited to DX12, but more importantly, limited to those with higher-end systems.

This update has reverted back to the traditional way of rendering, swapping Nanite out for the Level of Detail system and using the traditional shadows. The game should now perform much better for everyone.

On top of this, for those who have a lower-end system, you can now opt into using DX11 by adding "-dx11" (without quotation marks) to the game's launch settings on Steam. This was possible previously, but the results were not optimised at all. For those with more capable systems, using DX12 is still recommended.

The aim of this part of the update was to strip away the UE5 'next-gen' tech and make the game much more accessible whilst keeping as much graphical quality as possible. There may still be some noticeable drawbacks in the quality, but most of the game will look identical whilst having boosted performance.

Menus and UI Redesign! It's that time for another menu redesign, but this time, the in-game UI has been changed around too to keep it all consistent. The buttons and HUD elements are now all much cleaner, making text more readable and clearer at a first glance. There has been extensive work done on how the menus function, with a big focus on ensuring all menus work with gamepads. This update makes Goofy fully playable with a gamepad, and it will be displayed on Steam.

The Juggernaut Just Got Stronger! In its original form, Juggernaut was in need of a gameplay upgrade. So, how about giving the Juggernaut a weapon? Why not give the Juggernaut a new way to gain their points?

In this update, the Juggernaut will now be able to defend themselves against the Hunters and are able to trade their weapon with the weapon of a fallen Hunter. The Juggernaut will now gain points the same way as the Hunters - dealing as much damage as possible, but if they don't get eliminated, they will gain an extra chunk of points! Surviving is no longer the only objective for the Juggernaut, they now need to be creating chaos for the Hunters too!

This update also removes the 3+ players requirement to play select gamemodes, including Juggernaut and both versions of Infector. So if you want to play these gamemodes with just 2 players, you can now do that. (It's still more fun to include more players, though)

Other Notes - The UI across the game has received a make-over.

- Proximity chat is no longer deafening! There's now a mic threshold slider in the voice settings to help with the game not picking up mic inputs.

- The Christmas Gifts now display a reminder to press them when close to them.

- Added a "Pickup Item" + input indicator when near any item.

- Any item that didn't allow for a secondary item to be equipped (i.e Dodgeball, Boxing Glove) can now replace the secondary item when picked up manually.

- Added a UI pop-up that shows who eliminated you and what they used.

Source

Steam News / 27 January 2025

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