Full notes
Full Goodboy Galaxy update
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What changed
- Fixes
- Gameplay
- UI and audio
Hi everyone! Here's another update with various small fixes :)
Changelog:
Fixed the Totummy guard showing you the wrong icon for the right analogue stick.
Fixed horizontal stick directions not being set as fallbacks (when you mapped something else to left/right in the controls screen)
In the multiplayer Totummy mission, fixed one of the stars not being counted, added an extra checkpoint and fixed a trapdoor stealing the camera.
Added a multiplayer accolade for whoever did the most barks!
Fixed accolades having flipped numbers in Arabic.
Fixed some text overflowing on the multiplayer results screen (in French, Spanish, Portuguese)
Bingo no longer says to 'look out for cassettedisks' if you already found them all.
Fixed the Mall extermination achievement being missable if you let Bug Hero kill the last beastie.
Made it easier to input certain secret codes even if you remapped your controls.
Fixed a line of junk pixels occasionally appearing under the multiplayer pause menu.
Increased the spawn rectangle on the cacti in Resonarion so they don't pop-in.
Fixed a possible rare bug in the audio mixer when returning from the credits to the title screen.
Made it possible to exit the fishing game by pressing Esc on the keyboard, as the icon suggests.
Fixed Blue Yamo's friend card being missable if you exited the game at the wrong time.
Fixed the quest indicator to talk to Bingo not showing up if your last cassettedisk was the one you get from talking to
Azure
with all
Oranges
.
Fixed the
Xenorat
behaviour so they no longer get stuck in the light.
Source
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