In this update1
Full notes
Full Good Night, Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Store
Good Night, Knight changes
Time to venture into the sacred halls of the Shrine area, knights!
Without further ado, the Shrine update is out now, and with it you get:
⚔️A roster of new enemies, each with their own unique movesets and abilities.
⚔️New items and enemy materials to find.
⚔️A whole set of new animations for the knight.
⚔️A new non-linear progression system that lets you go to many areas from the start!
DISCOUNT
To celebrate the update, we have a small gift for you. Good Night, Knight is now 35% OFF! So, if you haven't had the chance to set out on the adventure with our sleepy knight... Well, it sounds like a good time to do it :D
Older save files are *probably* compatible with this update, the game will convert your save into the new version and you might lose a few of your unlocked lifts, but it's recommended to start a fresh save.
Changelog below; many entries were [redacted] to avoid spoilers: -------------------------------------- CHANGELOG SA16v5
Prison: * Fixed crash on Bob the Hungry's room
Shrine: * Added [redacted] enemy * [redacted] can now teleport other enemies closer to the player * Fixed crash when killing [redacted] while he was charging his attack
Items: * Added [redacted] usable item * Added [redacted] usable item * Added [redacted] equipment items
Localization: * Many improvements to localization support
Misc: * Revamped all player animations * Fixed crash related to dying while having the curse of loss equipped * Dialogue fixes * Spikyboy retracts his spikes more often
Campaign: * The first floor of all areas are now unlocked for exploring after the Entryway area is completed. Areas can be explored non-linearly, and Bosses can be defeated in any order.
Shrine: * Added Shrine rooms * Added [redacted] enemy * Added [redacted] enemy * Added the [redacted] boss
Soundtrack: * Added Shrine soundtrack * Added Shrine Bossfight soundtrack
Items: * Added unique material drops for [redacted], [redacted], [redacted], [redacted] and [redacted]
Coop: * Fixed crash when player 2 attacked while in-water * Fixed player 1 inheriting player 2's sprites when getting items and trading equipment * Fixed player 2 spawning out of tent * Fixed downed players reviving each other * Nerfed suplex effect on players
Fixes: * Fixed visual issue when drinking potions * Fixed crash at Shrine Boss
Misc: * Adjusted item prices to include new monster materials * Adjusted item unlock progression
Take care knights!
https://store.steampowered.com/app/1133050/Good_Night_Knight/
Source
Changelog.gg summarizes and formats this update. How we read updates.
