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Steam News24 June 20215y ago

The Shrine Update - Available now! (+ Discount!)

Time to venture into the sacred halls of the Shrine area, knights! Without further ado, the Shrine update is out now, and with it you get: ⚔️A roster of new enemies, each with their own unique movesets and abilities.

In this update1

Full notes

Full Good Night, Knight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes10 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Store
addedTime to venture into the sacred halls of the Shrine area, knights!⚔️A roster of new enemies, each with their own unique movesets and abilities.
addedTime to venture into the sacred halls of the Shrine area, knights!⚔️New items and enemy materials to find.
addedTime to venture into the sacred halls of the Shrine area, knights!⚔️A whole set of new animations for the knight.
addedTime to venture into the sacred halls of the Shrine area, knights!⚔️A new non-linear progression system that lets you go to many areas from the start!
changedDISCOUNTTo celebrate the update, we have a small gift for you. Good Night, Knight is now 35% OFF! So, if you haven't had the chance to set out on the adventure with our sleepy knight... Well, it sounds like a good time to do it :D
addedDISCOUNTOlder save files are *probably* compatible with this update, the game will convert your save into the new version and you might lose a few of your unlocked lifts, but it's recommended to start a fresh save.

Good Night, Knight changes

added⚔️A roster of new enemies, each with their own unique movesets and abilities.
added⚔️New items and enemy materials to find.
added⚔️A whole set of new animations for the knight.
added⚔️A new non-linear progression system that lets you go to many areas from the start!
changedTo celebrate the update, we have a small gift for you. Good Night, Knight is now 35% OFF! So, if you haven't had the chance to set out on the adventure with our sleepy knight... Well, it sounds like a good time to do it :D

Time to venture into the sacred halls of the Shrine area, knights!

Without further ado, the Shrine update is out now, and with it you get:

⚔️A roster of new enemies, each with their own unique movesets and abilities.

⚔️New items and enemy materials to find.

⚔️A whole set of new animations for the knight.

⚔️A new non-linear progression system that lets you go to many areas from the start!

DISCOUNT

To celebrate the update, we have a small gift for you. Good Night, Knight is now 35% OFF! So, if you haven't had the chance to set out on the adventure with our sleepy knight... Well, it sounds like a good time to do it :D

Older save files are *probably* compatible with this update, the game will convert your save into the new version and you might lose a few of your unlocked lifts, but it's recommended to start a fresh save.

Changelog below; many entries were [redacted] to avoid spoilers: -------------------------------------- CHANGELOG SA16v5

Prison: * Fixed crash on Bob the Hungry's room

Shrine: * Added [redacted] enemy * [redacted] can now teleport other enemies closer to the player * Fixed crash when killing [redacted] while he was charging his attack

Items: * Added [redacted] usable item * Added [redacted] usable item * Added [redacted] equipment items

Localization: * Many improvements to localization support

Misc: * Revamped all player animations * Fixed crash related to dying while having the curse of loss equipped * Dialogue fixes * Spikyboy retracts his spikes more often

Campaign: * The first floor of all areas are now unlocked for exploring after the Entryway area is completed. Areas can be explored non-linearly, and Bosses can be defeated in any order.

Shrine: * Added Shrine rooms * Added [redacted] enemy * Added [redacted] enemy * Added the [redacted] boss

Soundtrack: * Added Shrine soundtrack * Added Shrine Bossfight soundtrack

Items: * Added unique material drops for [redacted], [redacted], [redacted], [redacted] and [redacted]

Coop: * Fixed crash when player 2 attacked while in-water * Fixed player 1 inheriting player 2's sprites when getting items and trading equipment * Fixed player 2 spawning out of tent * Fixed downed players reviving each other * Nerfed suplex effect on players

Fixes: * Fixed visual issue when drinking potions * Fixed crash at Shrine Boss

Misc: * Adjusted item prices to include new monster materials * Adjusted item unlock progression

Take care knights!

https://store.steampowered.com/app/1133050/Good_Night_Knight/

Source

Steam News / 24 June 2021

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