In this update2
Full notes
Full Good Knight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Good Knight changes
Patch 6 is released!
Major Changes
Auto Save -- The Geekositymag, Zeke and Sakurami Ruby patch! Auto Save and resume is finally added in the game. Resuming a game will not allow you to join the leaderboards, but its very nice for streamers and players who dont have time to play.
Multiplayer -- The HoshiLovi Patch! (They'll hate me for this XD) Because they were playing too "okay" and game was too balanced. XD Made multiplayer abit more harder. Before when only 1 player is left, that player will be as strong as single player fire rate wise. Now its abit weaker. This is so that players cannot fully rely on a strong player.
Score Improvement -- The IssaKimchi Patch! Combo Multipliers now halfs rather than going to 1x when dying in the game.
Improvements
The usual updated credits, death cards, texts
Fixed background story bugs
Xychi patch - Added keys for F,V,N and T
Certain easter eggs now properly show up at 150 rather than 152
Added tap count on rhythm in the endscreen
Added new chicken easter egg
Added more gamefeel for the rhythm
Removed chromatic abberation in title screen for people that has sensitive eyes
This is the 6th patch already since the release. We'll be hoping to be used to posting the patches here in steam. :D
Source
Changelog.gg summarizes and formats this update. How we read updates.
