Full notes
Full Good Kill! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Fixes
- UI and audio
Good Kill! changes
Attention, Gunners! We’re back with an exciting new update for Good Kill! As we continue to shape the game with your valuable feedback, here’s what’s new:
New Additions:
Ally Soldiers - Experience the battlefield with AI comrades fighting by your side.
Weapon Equip & Unequip Animations - Added realistic animations when equipping and unequipping your weapons.
Sprint Animations - New sprint animations for M16 Base, M16 Full, and M14 weapons.
Gunner Sense - Detect allies and enemies on the battlefield with this feature (Press "V" to activate).
Animation Polishing - Smoother, more realistic animations throughout.
Shell Ejection - Enhanced realism with visible shell ejections during firing.
Increased Player Height - Taller player perspective for a more immersive experience.
M60D Heating/Cooling Function - M60D now includes a realistic heat-up and cooldown mechanic.
All Levels Polished - Fixed tree clipping issues, adjusted enemy spawns, and implemented overall improvements.
Hit Register Sounds - New audio feedback for hit registration.
Weapon Ammo Refill Sound - Added a sound effect for reloading ammo.
From improved visuals to enhanced realism, each update brings us closer to delivering the ultimate experience. Thank you for being a part of Good Kill’s journey in Early Access!
Official Website: https://www.gamegine.games/ Steam Community: https://steamcommunity.com/app/2705210 Twitter: https://x.com/goodkill_game Instagram : https://www.instagram.com/goodkill.game/
Source
Changelog.gg summarizes and formats this update. How we read updates.
