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Steam News18 April 20262mo ago

Content Update: New Free Goos, New Gamemode, New Items and more!

Its Goo time! We have a update for you all to shake up the arena. It has been awhile since the last update and we wanted to add some new goos to the free base goo group to shake up the arena.

Full notes

Full Goo Gladiators update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions24 changes0 removals
  • Balance
  • Gameplay
fixedIts Goo time! We have a update for you all to shake up the arena. It has been awhile since the last update and we wanted to add some new goos to the free base goo group to shake up the arena. As well we did some extensive balance updates and fixed a ton of bugs. Lets get into it.
addedThree New Goos:Fisher is added to the group of quite a few other Cat Goos we have in the Arena. He its making moves in the arena (Literally) He will take whoever is in the back of the enemy lineup and move them to the front! This can totally throw the enemies positioning into chaos. Be careful though as this can cause chaos for your team as well if you aren't ready for those goos to move!
addedThree New Goos:Lasty we have Zim. They have snuck out of containment from our other game Rekindling. Being a Zim, the walking undead, They have the ability to bring back any enemies from the dead! After fainting an enemy Zim will summon ANOTHER ZIM (with reduced stats) on your side of the arena. This adds another late game summoning goo to the base goo group to really setup some cool combos.
addedNew Game mode, Endless Mode:Due to popular demand we have added a variant to the normal ranked mode. An endless mode. In endless mode you will keep on going with your goo team past the normal 10 wins! How many wins can you rack up before you get 3 losses?! Can you reach the end of endless? Is there one!? Only one way to find out.
addedLeaderboard updates:We have now added a new section to the leaderboard page, Quests completed. Of course Cocoa M Puff is already in first on this stat by a large margin. Lets see if someone can give her a run for her money.
changedBalance Changes:We have reworked a ton of goos in the arena to try and make things more fair! The biggest changes of note are that goos that had "start of round" attacks were losing their first attack as their starting attack was counting against their first attack. So you will find Goos like Unagoo and Meteor should be more viable. Diablo also was doing way too much diabolical things in the arena so he has been nerfed to get/give +8 ATK instead of the +10. We have given some other underutilized goos some buffs such Nerd (now gives +3 GP), Turnip (now gets +2/+2 per other plant), and a few others! Lastly Hedgehog's Ability has been changed, before it would set speed to 3 for anyone who hit it for the rest of the match this was a little too brutal. To keep the same idea of slowing down enemies, but not making them still be bad after Hedgehog is taken care of, enemy goos hitting hedgehog will now instead Lose a turn after hitting hedgehog. This will give you more options to counter hedgehogs.

Its Goo time! We have a update for you all to shake up the arena. It has been awhile since the last update and we wanted to add some new goos to the free base goo group to shake up the arena. As well we did some extensive balance updates and fixed a ton of bugs. Lets get into it.

Three New Goos:

Meet Maggie. She's a Goolem who got a little to close to the sun. The early game was lacking a strong early to mid game Fire goo in the base goo group and Maggie is coming in hot. Upon Fainting she will deal 1/4 of her total ATK to all the enemy goos. A great way to have an early game offensive tank in your fire goo builds.

Fisher is added to the group of quite a few other Cat Goos we have in the Arena. He its making moves in the arena (Literally) He will take whoever is in the back of the enemy lineup and move them to the front! This can totally throw the enemies positioning into chaos. Be careful though as this can cause chaos for your team as well if you aren't ready for those goos to move!

Lasty we have Zim. They have snuck out of containment from our other game Rekindling. Being a Zim, the walking undead, They have the ability to bring back any enemies from the dead! After fainting an enemy Zim will summon ANOTHER ZIM (with reduced stats) on your side of the arena. This adds another late game summoning goo to the base goo group to really setup some cool combos.

New Game mode, Endless Mode:

Due to popular demand we have added a variant to the normal ranked mode. An endless mode. In endless mode you will keep on going with your goo team past the normal 10 wins! How many wins can you rack up before you get 3 losses?! Can you reach the end of endless? Is there one!? Only one way to find out.

Leaderboard updates:

We have now added a new section to the leaderboard page, Quests completed. Of course Cocoa M Puff is already in first on this stat by a large margin. Lets see if someone can give her a run for her money.

Balance Changes:

We have reworked a ton of goos in the arena to try and make things more fair! The biggest changes of note are that goos that had "start of round" attacks were losing their first attack as their starting attack was counting against their first attack. So you will find Goos like Unagoo and Meteor should be more viable. Diablo also was doing way too much diabolical things in the arena so he has been nerfed to get/give +8 ATK instead of the +10. We have given some other underutilized goos some buffs such Nerd (now gives +3 GP), Turnip (now gets +2/+2 per other plant), and a few others! Lastly Hedgehog's Ability has been changed, before it would set speed to 3 for anyone who hit it for the rest of the match this was a little too brutal. To keep the same idea of slowing down enemies, but not making them still be bad after Hedgehog is taken care of, enemy goos hitting hedgehog will now instead Lose a turn after hitting hedgehog. This will give you more options to counter hedgehogs.

Full Balance changes:

-Unagoo/Meteor:

Start of round ability doesn't make them skip turn

-Omnist:

Gets +3/+3 instead of +2/+2 each round

-Firble/Singe

Burn now does +2 extra damage on hit instead of +1

-Ice Golo

Speed reduction now always applies correctly and was increased to -2 speed.

-Diablo

now gets/gains +8 ATK on summon instead of +10

-Turnip

Gets +2 ATK /+2 HP per other plant goo instead of +1

-Nerd

Gives +3 GP per round instead of +2

Stats scale now with the turn they are gotten.

-Acorn

Gives its DEF bonus to Water goos now as well, not just plant goos

-Meotta

Gains +1 ATK on hit now instead of just +1 Speed

-CryBaby

Stats scale now with the turn they are gotten.

Final Thoughts

As always thank you all for all the support you guys give goo! Please let me know if you have anything else you would like to see in the game or any other balance changes you would want to see. We have some more fun stuff planned for this year so stay tuned!! Hope to see you all in the Arena soon.

Source

Steam News / 18 April 2026

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