Full notes
Full Gone: Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
We express our greetings to all survivors. Preparations for the launch of multiplayer dragged on, numerous closed tests and subsequent fixes were made. After the server we were ready to launch and we already counted on their launch within a few weeks, but the launch was delayed for months due to problems with the correct compilation of the engine server. At the moment, of all the problems, there are only 2 left: saves become non-working after about a week and when a player builds property, his privatization in rare moments stops working, and after some time, the starts working again and other players will not be able to interact with the stranger territory. The work on the project is proceeding in small steps, due to the fact that the main part of our team is on advanced training.
And to maintain interest, I can tell you good news, in addition to multiplayer, new features are being added to the game, one of them is shown in the screenshots below.
Source
Changelog.gg summarizes and formats this update. How we read updates.
