Hello to all survivors! The update practically does not affect the mechanics of the game, it will be a little later.
Full notes
Full Gone: Survival update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix0 additions1 change0 removals
Gameplay
UI and audio
changedThe update practically does not affect the mechanics of the game, it will be a little later. But in the update, the game has been redesigned based on feedback from players for a more comfortable game.
fixedIn the update: -Reduced the difficulty of the game -Added a new location "Abandoned Garden" -Added a map by pressing the "M" button -Added an option to the pause menu "Save backpack after death?" -Added 2 tabs with initial tasks -Removed the spawn of evil mobs and animals within a radius of 100 meters in the place where the game starts and the character spawns after death -Fixed a bug of small stairs disappearing near houses -To kill a chicken, 1 hit is enough -Light bulb and torch light changed to be more pleasant -Fixed a bug when arrows did not reload -Fixed a bug when the player slept under the bed -Deleting a base after "destroying its zombies" was removed as most players were confused after that -The logic of deer was reworked, they used to chase and attack the player, now they bypass the player -The night light has been slightly redesigned and the night has been slightly lighter -Reduced the cycle time of day and night -The appearance of mobs has become less frequent
Gone: Survival changes
changedThe update practically does not affect the mechanics of the game, it will be a little later. But in the update, the game has been redesigned based on feedback from players for a more comfortable game.
fixedIn the update: -Reduced the difficulty of the game -Added a new location "Abandoned Garden" -Added a map by pressing the "M" button -Added an option to the pause menu "Save backpack after death?" -Added 2 tabs with initial tasks -Removed the spawn of evil mobs and animals within a radius of 100 meters in the place where the game starts and the character spawns after death -Fixed a bug of small stairs disappearing near houses -To kill a chicken, 1 hit is enough -Light bulb and torch light changed to be more pleasant -Fixed a bug when arrows did not reload -Fixed a bug when the player slept under the bed -Deleting a base after "destroying its zombies" was removed as most players were confused after that -The logic of deer was reworked, they used to chase and attack the player, now they bypass the player -The night light has been slightly redesigned and the night has been slightly lighter -Reduced the cycle time of day and night -The appearance of mobs has become less frequent
Hello to all survivors!
The update practically does not affect the mechanics of the game, it will be a little later. But in the update, the game has been redesigned based on feedback from players for a more comfortable game.
In the update: -Reduced the difficulty of the game -Added a new location "Abandoned Garden" -Added a map by pressing the "M" button -Added an option to the pause menu "Save backpack after death?" -Added 2 tabs with initial tasks -Removed the spawn of evil mobs and animals within a radius of 100 meters in the place where the game starts and the character spawns after death -Fixed a bug of small stairs disappearing near houses -To kill a chicken, 1 hit is enough -Light bulb and torch light changed to be more pleasant -Fixed a bug when arrows did not reload -Fixed a bug when the player slept under the bed -Deleting a base after "destroying its zombies" was removed as most players were confused after that -The logic of deer was reworked, they used to chase and attack the player, now they bypass the player -The night light has been slightly redesigned and the night has been slightly lighter -Reduced the cycle time of day and night -The appearance of mobs has become less frequent
Plans for the next updates: -Weather -Transport -Undersea world -More animals
*Special thanks to VenomousJack and Stalker for the images provided.