Happy New Year, friends! We have already written about our future plans, now it's time to sum up the results of the past year.
Full notes
Full Gone Rogue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions2 changes0 removals
Gameplay
UI and audio
addedHappy New Year, friends! We have already written about our future plans, now it's time to sum up the results of the past year. Well, a lot of work has been done:
changedImproved meta-progression: developing skills, gaining specializations, new tools and used items.
addedAdded or improved a lot of game mechanics: the system of hiding, new ways to distract NPC, crafting items, lighting control (including NPC have learned to use lanterns) and much more.
addedGerman localization has been added (mostly using machine translation, but with the most important parts proofread and edited). Soon the game will be translated into French, Spanish, Portuguese and Italian. If you want Gone Rogue to have a high-quality localization in your native language, we invite you to take part in the proofreading and editing of the translation.
addedAdded English voice-over for the opening cutscenes (thanks to talented voice actor Chad Johnson).
changedBased on the results of the closed testing we are preparing a lot of improvements to the interface and gameplay.
Gone Rogue changes
addedHappy New Year, friends! We have already written about our future plans, now it's time to sum up the results of the past year. Well, a lot of work has been done:
changedImproved meta-progression: developing skills, gaining specializations, new tools and used items.
addedAdded or improved a lot of game mechanics: the system of hiding, new ways to distract NPC, crafting items, lighting control (including NPC have learned to use lanterns) and much more.
addedGerman localization has been added (mostly using machine translation, but with the most important parts proofread and edited). Soon the game will be translated into French, Spanish, Portuguese and Italian. If you want Gone Rogue to have a high-quality localization in your native language, we invite you to take part in the proofreading and editing of the translation.
addedAdded English voice-over for the opening cutscenes (thanks to talented voice actor Chad Johnson).
Happy New Year, friends! We have already written about our future plans, now it's time to sum up the results of the past year. Well, a lot of work has been done:
The storyline and all planned secondary quests are completely finished. In total, the game will be more than 30 quests.
Most of the game's locations were created this year.
AddedImproved meta-progressiondeveloping skills, gaining specializations, new tools and used items.
AddedAdded or improved a lot of game mechanicsthe system of hiding, new ways to distract NPC, crafting items, lighting control (including NPC have learned to use lanterns) and much more.
If we talk about the changes that have occurred recently:
German localization has been added (mostly using machine translation, but with the most important parts proofread and edited). Soon the game will be translated into French, Spanish, Portuguese and Italian. If you want Gone Rogue to have a high-quality localization in your native language, we invite you to take part in the proofreading and editing of the translation.
Added English voice-over for the opening cutscenes (thanks to talented voice actor Chad Johnson).
Based on the results of the closed testing we are preparing a lot of improvements to the interface and gameplay.
We're not stopping there and continuing to work harder than ever. See you at Steam Next Fest in just over a month!