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Steam News13 July 20261mo ago

New Fishing UI + New Struggle Mechanic + GeforceNow and MORE

yoo got some fresh new content and fixes for yall New Fishing UI The new ui is now much more intuitive and gives more information to the player on when to reel vs when to let go Also just a cleaner aesthetic New Struggl

In this update5

Full notes

Full GONE Fishing update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

14 fixes8 additions11 changes0 removals
  • Gameplay
  • UI and audio
  • Maps
  • Server
  • Fixes
addedgot some fresh new content and fixes for yall
addedNew Fishing UIThe new ui is now much more intuitive and gives more information to the player on when to reel vs when to let go
changedNew Fishing UIAlso just a cleaner aesthetic
addedNew Struggle / Escape MechanicThe new system is a time based system where a ticker spins in a circle and you have to lmb when its in the green zone. Depending on how many times you have been captured the difficulty of the struggle minigame will scale.
changedNew Struggle / Escape MechanicEntities that grab you (crocs, toad, etc) will now give you a consistent 6 seconds to escape via this new minigame.
changedThe Anaconda enemy ReturnsThe anaconda enemy will now function properly and kill you

GONE Fishing changes

addedgot some fresh new content and fixes for yall
addedThe new ui is now much more intuitive and gives more information to the player on when to reel vs when to let go
changedAlso just a cleaner aesthetic
addedThe new system is a time based system where a ticker spins in a circle and you have to lmb when its in the green zone. Depending on how many times you have been captured the difficulty of the struggle minigame will scale.
changedEntities that grab you (crocs, toad, etc) will now give you a consistent 6 seconds to escape via this new minigame.

yoo

got some fresh new content and fixes for yall

New Fishing UI

  • The new ui is now much more intuitive and gives more information to the player on when to reel vs when to let go

  • Also just a cleaner aesthetic

New Struggle / Escape Mechanic

  • A lot of players were experiencing an issue where even if they spammed as fast as they could the game wouldn't register their inputs. This was sad and tbh the spam mechanic kinda lame anyway, so we swapping to something more skill based.

  • The new system is a time based system where a ticker spins in a circle and you have to lmb when its in the green zone. Depending on how many times you have been captured the difficulty of the struggle minigame will scale.

  • Entities that grab you (crocs, toad, etc) will now give you a consistent 6 seconds to escape via this new minigame.

  • Bats will just be jump scare types for the time being, until we find something that feels right for them.

The Anaconda enemy Returns

  • The anaconda enemy will now function properly and kill you

  • The anaconda uses the new struggle system, meaning getting caught isn’t always the end

  • 8 random spawn locations have been added to both the jungle and swamp maps

Geforce Now / Cloud Saving

  • Save files are now synced to the Steam Cloud

  • This allows us to support game streaming like GForceNow for example

  • If you lose your current save files or go to play on a different computer/machine, you will still have access to your saves

Updates / Changes

  • When you kick a player from your server, they are now banned from rejoining

  • Changed the default key for placing fish on the stove, grill, and butcher table to “F” due to the clunkiness of placing/picking up fish.

  • Manatees have escaped the frozen Arctic and now can be caught in almost any biome. (not lake or canyon)

  • QOL Fix: You can now reel the fishing rod in even if you casted on land. (You don't need to swap off the rod anymore if you casted on land)

  • Reduced the volume of the traders fog horn (sound played when the trader arrives)

  • Added an input prompt for placing the smoker item

  • Remade the frying pan collision to make interacting with and placing fish easier and prevent them from falling off as easily

  • The frying pan now has functionality similar to the grill and will eject fish from the pan once they are cooked

  • Small CPU savings on all maps.

  • Fixed an issue with collision in the back of the cave on swamp map that could cause your bobber to behave weirdly

  • Fixed a bug where you couldn't pick up a fish after placing it on the stove/butcher table/etc…

  • Reduced audio levels of the torch and impaler creature

  • Fixed a bug that caused the push player achievement to break

  • Fixed a bug where the time to cook fish stated by the floating text vs the actual time to cook the fish were not equal

  • Fixed a bug where the “Push” icon could sometimes get stuck on your screen

  • Fixed a bug where the lungs icon indicating remaining oxygen when under water would drain to fast for clients and did not match actual remaining oxygen

  • Fixed a bug where the bull could sometimes spawn in the sky near the cabin on the lake map

  • Fixed a bug where the input prompt for placing the tunnel would overlap with the drop item icon which blocked the player from seeing what key to press

  • Fixed a bug where torches would duplicate on loading a save file

  • Fixed a bug where the squirrel bait would not be added to your inventory when picked up

  • Fixed a bug where you could catch an ocean fish then use the unstuck button to catch ocean fish in the brackish water

  • Fixed and adjusted various things on each map thanks to feedback from Karthys

  • Fixed a bug where the stove would not play the fish cooked sound effect

  • Fixed a bug with the collision of the bridges on the jungle map which caused the cat to get stuck

thanks for playing gone fishing

love you long time

Source

Steam News / 13 July 2026

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