In this update3
Full notes
Full GONE DIGGING update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
GONE DIGGING changes
Gone Digging demo update
We’ve just pushed a new Gone Digging demo update focused on gameplay balance, clarity, and overall polish. Here’s what’s new:
Decreased monster chase speed for fairer escapes
Monster logic now pauses properly when the player is respawning
Nights should feel intense but fair.
Added Mouse Sensitivity option
Added Invert X / Y Axis settings
More control, more comfort, play the way you prefer.
Made cave item distribution more balanced
Loot should now feel more consistent across runs while keeping exploration rewarding.
Bed interaction now displays sleep time
New cave layers now show required shovel/drill upgrade level
Current shovel level now displayed
Fixed multiple typos
Added more interactable items (mashrooms, beer)
Progression should now feel clearer and smoother.
After reaching the maximum depth of the demo cave, you’ll now see:
Depth reached
Gold collected
Items collected
Times killed by the monster
Now you can prove if you were strategic… or greedy.
mproved cave lighting
Slightly brighter nights for better visibility
Atmosphere preserved. Visibility improved.
Keep sending feedback it helps shape the full release.
And if you haven’t yet: ⛏️ Try surviving your first night. Challenge open on this channel
Source
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