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Steam News8 October 201510y ago

0.75 Plug-ins!

Can you believe I forgot to plug in the appliances I added in the last update? Changes Plugged in the appliances from the last update. Added a tape deck (which is also plugged in).

Full notes

Full Gon' E-Choo! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions0 changes0 removals
  • Gameplay
  • Performance
addedCan you believe I forgot to plug in the appliances I added in the last update?
addedChangesAdded a tape deck (which is also plugged in).
addedChangesReverted the swinging menu tunes back to it's old blippy version. You can now play the studio version in-game by interacting with the tape deck.
fixedFixesSurprise fixes! Secret fixes! Forgotten fixes! Maybe I should write these small fixes down!
addedKnown IssuesUnity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was already snubbed by Oculus and Unity doesn't seem to test on OSX at all (considering builds from the last editor wouldn't even run). It's not easy for me, either. In fact, it's incredibly stressful. Please understand that while I'm trying my best to make sure OSX is supported, a lot of these issues are out of my hands.

Can you believe I forgot to plug in the appliances I added in the last update?

Changes

  • Plugged in the appliances from the last update.

  • Added a tape deck (which is also plugged in).

  • Reverted the swinging menu tunes back to it's old blippy version. You can now play the studio version in-game by interacting with the tape deck.

Fixes

  • Surprise fixes! Secret fixes! Forgotten fixes! Maybe I should write these small fixes down!

Known Issues

  • Unity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was already snubbed by Oculus and Unity doesn't seem to test on OSX at all (considering builds from the last editor wouldn't even run). It's not easy for me, either. In fact, it's incredibly stressful. Please understand that while I'm trying my best to make sure OSX is supported, a lot of these issues are out of my hands.

Source

Steam News / 8 October 2015

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