Full notes
Full Gon' E-Choo! update
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What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Changes
Added a small kitchen area to the back room where employees can take a break, get some coffee and nuke themselves some of last night's casserole.
Added a unisex bathroom (door)
Added an office (door)
Squeaky
Fixes
Fixed the arcade's button pressing when the machine wasn't in use.
Fixed backing away from the machine while paused.
Fixed notepad not initially rendering it's first page when the game is started in game only mode.
Fixed stutter on first pause.
Fixed world geometry visible in game only mode.
Fixed reflection probes not rendering sometimes when changing dynamic light options or going into game only mode.
Known Issues
Unity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was already snubbed by Oculus and Unity doesn't seem to test on OSX at all (considering builds from the last editor wouldn't even run). It's not easy for me, either. In fact, it's incredibly stressful. Please understand that while I'm trying my best to make sure OSX is supported, a lot of these issues are out of my hands.
Source
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