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Steam News29 September 201510y ago

0.65 Achievements!

I finally decided to add achievements to the game! Check the game's achievements in your library for some helpful hints on how to get them!

Full notes

Full Gon' E-Choo! update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions0 changes0 removals
  • Gameplay
  • Performance
addedI finally decided to add achievements to the game! Check the game's achievements in your library for some helpful hints on how to get them! There aren't many, but you aren't going to get any achievements for simply turning the game on, either. If you want all of these, you're going to have to be pretty dang dedicated.
addedKnown IssuesUnity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was already snubbed by Oculus and Unity doesn't seem to test on OSX at all (considering builds from the last editor wouldn't even run). It's not easy for me, either. In fact, it's incredibly stressful. Please understand that while I'm trying my best to make sure OSX is supported, a lot of these issues are out of my hands.

I finally decided to add achievements to the game! Check the game's achievements in your library for some helpful hints on how to get them! There aren't many, but you aren't going to get any achievements for simply turning the game on, either. If you want all of these, you're going to have to be pretty dang dedicated.

Changes

  • Achievements of course!

Known Issues

  • Unity's OSX support! *rimshot* But no, really, you guys are great, but when I told you to fire your QA team, I thought it was implied that you should hire a new one! *rimshot* But seriously, I'm trying my best to work around it. If your game freezes, it's probably not my fault (you can blame crashes on me). I've found the issue and reported it to Unity, but there are still some places I have to work around it, it seems. Until then, hang in there! OSX was already snubbed by Oculus and Unity doesn't seem to test on OSX at all (considering builds from the last editor wouldn't even run). It's not easy for me, either. In fact, it's incredibly stressful. Please understand that while I'm trying my best to make sure OSX is supported, a lot of these issues are out of my hands.

Source

Steam News / 29 September 2015

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