In this update3
Full notes
Full Gon' E-Choo! update
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What changed
- Fixes
- Gameplay
- Performance
- Compatibility
- UI and audio
- Maps
Gon' E-Choo! changes
Today's update is 100% all about pixels and yet there isn't a single Adam Sandler in sight!
Current version 0.12:
Fixes
Fixed a few issues that caused certain game screen graphics to not display pixel-perfect.
Sharper subpixels
Behind-the-'screens' CRT shader changes.
Changed most of the player character's updates to the main update loop. Please report any unexpected jumping or floating.
Previous version 0.11:
Features
Game-only mode for slower computers and easily-distracted gamers.
Graphic quality slider
Toggle for high-quality monitor light which is currently CPU-intensive. I'll be looking into ways to create the same or a similar effect with more focus on the GPU. Unity doesn't allow color light cookies, so I'm finding a rough estimate of the average screen color in a script every 10 frames, which can still be rough on slower computers. I recommend turning this option off for now on low-end computers and laptops.
Confirm/cancel buttons for the resolution change window. (Currently, yoyo confirms, cancel cancels)
Added a workaround for a unity bug that occurs on OpenGL platforms that renders render textures (such as the one used for the arcade monitor) as completely black in preparation for the OSX and Linux releases.
Added a "view high scores" button to the pause menu. High scores are being posted to the community on the current version, but must be accessed by manually.
Camera lock option.
Somebody forgot to clean the monitor.
Fixes
Otter should no longer get stuck in an animation when winning the level while eating the gator.
Other things to expect next week:
Linux release?
Oculus Rift DK2 VR support: this was working, but video settings panel broke it. I'm looking into fixing this next week. The final version will use SteamVR and support multiple VR headsets.
Known Issues
Switching to some fullscreen resolutions on some computers minimizes the game. I'd suggest playing at native resolution if you want to play full-screen until I can find a fix for this, but there seems to be no way to know which resolutions will cause this. If this happens to you, wait 10 seconds and click back into the window and the game should revert you to your previous resolution.
The gator can get stuck on stage 2 if you are underneath him on the first floor on the left near the "thru" sign.
I'll be posting more announcements like this with upcoming features and fixes. If you find any issues, be sure to report them on the community discussion boards. Suggestions are also welcome.
Source
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