HomeGamesUpdatesPricingMethodology
Steam News31 May 20233y ago

Golfie 1.1.18 Patch Notes

This update aims to address an issue where some players could crash, especially on later levels. We also add a few QoL things like faster load times, as well as a load progress bar!

Full notes

Full Golfie update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition0 changes0 removals
  • Performance
  • UI and audio
addedThis update aims to address an issue where some players could crash, especially on later levels. We also add a few QoL things like faster load times, as well as a load progress bar!
fixedWhat's New: - Overhauled level loading - load times should be a bit faster now! - Reworked level construction algorithm to lessen max VRAM requirements, which in turn should reduce the risk of the game crashing during level generation - Added progress bar in loading screen to better indicate loading progress - Fixed an issue where you would always get the same theme variations within a run (eg. always beach night and never daytime version) - Fixed an issue where it was possible for the game to create a checkpoint right before getting hit by an axe, resulting in run-ending repeating damage - Fixed an audio issue where there could sometimes be repeated hissing/noise bursts while in the screen between levels - Fixed a few objects that had lost their sound material and thus didn't have impact sounds

Golfie changes

addedThis update aims to address an issue where some players could crash, especially on later levels. We also add a few QoL things like faster load times, as well as a load progress bar!
fixedWhat's New: - Overhauled level loading - load times should be a bit faster now! - Reworked level construction algorithm to lessen max VRAM requirements, which in turn should reduce the risk of the game crashing during level generation - Added progress bar in loading screen to better indicate loading progress - Fixed an issue where you would always get the same theme variations within a run (eg. always beach night and never daytime version) - Fixed an issue where it was possible for the game to create a checkpoint right before getting hit by an axe, resulting in run-ending repeating damage - Fixed an audio issue where there could sometimes be repeated hissing/noise bursts while in the screen between levels - Fixed a few objects that had lost their sound material and thus didn't have impact sounds

This update aims to address an issue where some players could crash, especially on later levels. We also add a few QoL things like faster load times, as well as a load progress bar!

What's New:

  • Overhauled level loading
  • load times should be a bit faster now!

Reworked level construction algorithm to lessen max VRAM requirements, which in turn should reduce the risk of the game crashing during level generation - Added progress bar in loading screen to better indicate loading progress - Fixed an issue where you would always get the same theme variations within a run (eg. always beach night and never daytime version) - Fixed an issue where it was possible for the game to create a checkpoint right before getting hit by an axe, resulting in run-ending repeating damage - Fixed an audio issue where there could sometimes be repeated hissing/noise bursts while in the screen between levels - Fixed a few objects that had lost their sound material and thus didn't have impact sounds

Source

Steam News / 31 May 2023

Open original post

Changelog.gg summarizes and formats this update. How we read updates.