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Steam News16 July 202511mo ago

Development story

At the time of writing this story, it has been 5 years since I released Golems TD. So I decided to play it for a while, to take a look at the steam page and collect my thoughts.

Full notes

Full Golems TD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions1 change0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Store
addedThe project started with an idea to create a unique tower defence where you can design your own golems. I chose 5 core elements as basic building blocks for both towers and golems. Where each element has its counter element. It worked fine but I really wanted to add a hero that the player can control directly.
addedMultiplayer. Oh yes, I wanted to add multiplayer. Thank god I did not. Although today I could add multiplayer with confidence of finishing the project. Back then I would not be able to do that. So instead there is an AI opponent in every map and the game is focused on finishing the campaign.
changedHow do I see Golems TD today? The game is quite difficult to understand how to play but I had actual fun playing again (lol, I know it sounds weird). As I progressed through the campaign I noticed that the game is actually challenging and speeding the game to 3x is not always an option because there are a lot of things I had to manage.
addedRemake, sequel? I thought about remaking the game. I found the original code base but truth be told with today's experience I would remake the whole project as a new project. So it would make sense to create a new game as a sequel. But I think that I will be making different types of games going forward. So I at least updated the Steam store page description and graphics to have some closure.

At the time of writing this story, it has been 5 years since I released Golems TD. So I decided to play it for a while, to take a look at the steam page and collect my thoughts.

The project started with an idea to create a unique tower defence where you can design your own golems. I chose 5 core elements as basic building blocks for both towers and golems. Where each element has its counter element. It worked fine but I really wanted to add a hero that the player can control directly.

I had previous experience making games in Unity. Golems TD was my first game made in Unreal Engine 4 so I had to learn a lot before I managed to make it work the way I wanted it to work. Having strong object orient programming thinking really helped me in understanding how Unreal creates game objects.

Multiplayer. Oh yes, I wanted to add multiplayer. Thank god I did not. Although today I could add multiplayer with confidence of finishing the project. Back then I would not be able to do that. So instead there is an AI opponent in every map and the game is focused on finishing the campaign.

How do I see Golems TD today? The game is quite difficult to understand how to play but I had actual fun playing again (lol, I know it sounds weird). As I progressed through the campaign I noticed that the game is actually challenging and speeding the game to 3x is not always an option because there are a lot of things I had to manage.

Remake, sequel? I thought about remaking the game. I found the original code base but truth be told with today's experience I would remake the whole project as a new project. So it would make sense to create a new game as a sequel. But I think that I will be making different types of games going forward. So I at least updated the Steam store page description and graphics to have some closure.

If you read this far you are one of the few. Thank you for reading this and feel free to check out my other games. :)

Source

Steam News / 16 July 2025

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