Update log
Full Goldilock One: The Mists of Jakaira update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
- Fixes
- Gameplay
- Balance
- Store
💬 Developer Message
We continue working to refine core systems, improve combat feel, and enhance overall gameplay fluidity. This update brings new mechanics, UI improvements, and progression adjustments as we move closer to delivering even more content. Thank you for your continued support!
⚙️ Systems & Mechanics
Implemented breakable/lockable container system (containers that can be opened via brute force or secret codes)
Fixed issue where these containers could lose reference during execution
New Block system for Axe and Shield
New Defense system for Axe and Gauntlet/Shield
Initial development of the Blizzard System
General improvements to Buff & Debuff systems
⚔️ Combat & Gameplay
Improved weapon collision capsules for better hit accuracy
Improved Dash responsiveness when using Gamepad
Lock-On is now mandatory during the tutorial for better combat learning
🤖 AI & Characters
Basilisk
Improved animations
Fixed attack behavior
Koxi
Improved animations
Behavior Tree adjustments for better combat behavior
🎨 Interface & UX
Removed white box from the skills menu
Improvements to the Comics (HQ) reading menu:
Darker background for better readability
ESC button repositioned
Increased horizontal text space
Updated Load/Save system:
Reorganized options: “Load / Save” and “Last Checkpoint”
Now possible to load the game within the same save tab
Added confirmation popup for loading or deleting saves
Separated Shop and Craft options
🌐 Localization
Added Korean translation
🛠️ Quests & Progression
Removed requirement to talk to Druvir in Severino Quest 1
Blackout quest has been integrated into Severino Quest 1
Adjusted rescue quest:
Removed waypoint to the gate
Quest can now be completed earlier
Removed mandatory Comics (HQ) quest:
Collecting the first HQ now triggers a GIF instead of requiring menu interaction
🎮 Game Systems
First interaction with the Pod:
Initially only Solo mode is available
After progression, 4 combat options are unlocked
Removed crystal consumption option
💬 NPCs & Dialogue
Removed NPC lines inviting players to co-op mode
General improvements to dialogues
🎒 Items & World
Added new world resources:
Poison Flower (village)
Pepper Plant (village and forest)
New craftable items with Druvir:
Poison Pot: Adds poison bonus to Urian’s attributes
Poison Immunity Soup: Grants temporary poison immunity
Hypothermia Immunity Soup: Grants hypothermia immunity
New item:
Mushroom Root: Restores a small amount of health when consumed
Complete revision of Gauntlet attack traces
Source
