Update log
Full Goldilock One: The Mists of Jakaira update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- UI and audio
- Gameplay
- Store
- Maps
- Fixes
💬 Developer Message
We’re continuing to improve stability, polish core systems, and make the overall experience smoother and more enjoyable. Alongside bug fixes and balancing updates, we’re preparing exciting new content coming soon. Thank you for your continued support!
⚙️ General Improvements & Systems
New Pause System: Music and sound effects now properly pause when the game is paused
Improved lever interaction: Better player rotation and positioning during interaction
Improved loot interaction system: Character now rotates correctly when collecting items
Fixed issue where the map would turn completely black in certain areas
Waypoints now always appear on the world map, even if the location hasn’t been discovered
Main NPC markers now remain visible on the map
Increased Rage generation when hitting enemies
- New Dash SystemCollision is significantly reduced during Dash, making escapes and tight navigation smoother
Fixed Gamepad navigation in container menus
Added dialogue skip button, allowing players to skip directly to the end of conversations
🛠️ Quests & Progression
Improved Selene’s elevator repair quest: After starting the repair animation, the camera now automatically returns to Urian to clearly indicate completion
Fixed elevator bug: The elevator now properly descends after defeating the Golem in the dungeon
Fixed Split Screen mode: Player 2 can now access the skill HUD and use abilities and health potions normally
Modified Selene’s quest: The mission has been shortened and defeating the MExper inside the building is no longer mandatory
Removed Severino’s routine (Blacksmith): He now remains inside his workshop
⚖️ Balancing
Verme Evolution: Damage nerfed
- VermeReduced damage and increased XP reward
- MExperIncreased damage and health
Adjusted Yvyraratan shield size
Adjusted weapon collision capsules / traces, especially the Golden shield (fixed hit detection inconsistencies)
Improved Verme collision capsules for more accurate hit detection
🎒 Items & Economy
Recipes can now be sold if players choose not to use them
They can be repurchased later at a higher price
Improved recipe descriptions: Now indicate which NPC crafts each armor piece
🎨 Interface & Visual
Visual improvements to the Comics menu (HQ menu) for better readability
Source
