Goldilock One: The Mists of Jakaira
Steam News 10 December 20255mo ago

Build 0.71.8 - Last Update for Demo before the Early Access

Build 0.71.8 The last one before Early Access ✨ Highlights Changes to the DASH and JUMP commands based on player feedback; keybinding now works properly for those who want to rebind controls. Adjusted difficulty scaling…

Update log

Full Goldilock One: The Mists of Jakaira update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix3 additions9 changes1 removal
  • Gameplay
  • Performance
  • Fixes
  • Balance
  • Workshop
  • Compatibility
changedBuild 0.71.8 The last one before Early AccessAdjusted difficulty scaling in the waves of the combat simulation capsule.
changedBuild 0.71.8 The last one before Early AccessThe scope of the Demo is practically closed. Any further updates will focus on fixes and performance improvements.
addedBuild 0.71.8 The last one before Early AccessAdded a combat Poacher in the village with animations carrying feed sacks.
addedBuild 0.71.8 The last one before Early AccessNew shop/crafting system that changes according to your reputation.
fixedBuild 0.71.8 The last one before Early AccessFixed a dialogue camera issue that didn’t cover the whole screen.
changedBuild 0.71.8 The last one before Early AccessChanges to the button for holstering the weapon on the gamepad.

Build 0.71.8 The last one before Early Access

Highlights

  • Changes to the DASH and JUMP commands based on player feedback; keybinding now works properly for those who want to rebind controls.

  • Adjusted difficulty scaling in the waves of the combat simulation capsule.

Next Steps

  • The scope of the Demo is practically closed. Any further updates will focus on fixes and performance improvements.

  • A Roadmap for Early Access has been created and is available on the Steam page. There you can see everything that’s coming and follow player suggestions that are being implemented.

🎮 Improvements and Fixes Implemented in the Demo

  • Changes to the tutorial system to make the Combat Simulation POD Arena easier to understand.

  • Added a combat Poacher in the village with animations carrying feed sacks.

  • Variants of combat Poachers (Poacher with spear and sword).

  • New shop/crafting system that changes according to your reputation.

  • Fixed a dialogue camera issue that didn’t cover the whole screen.

  • Changes to the button for holstering the weapon on the gamepad.

  • Fix for diagonal dashing.

  • Improved NPC LOD settings (optimization).

  • Damage buff for FatMaxper (Demo Boss).

  • Nerf to FatMaxper’s animations, adding a larger interval between abilities to create windows of opportunity.

  • Fixes to FatMaxper’s abilities — his elemental attacks now apply slow on hit.

  • Removal of the counter/parry system (it will be reworked for the first update after launch).

  • Fix to gauntlet and shield — their abilities now apply debuffs to enemies.

  • Improved Skill menu with GIFs showing previews of abilities.

  • Improved Quest Menu, now with tracking images for quests.

  • In Severino’s Quest 1, the requirement to pick up loot inside the workshop has been removed.

  • Improved scenery in Edgar’s training arena.

📢 Final Notes

This is still a work-in-progress version. We are adjusting multiple systems and mechanics, so compatibility issues with save files between updates may occur. If you encounter difficulties loading your progress, we recommend starting a new game and replacing your previous save. We apologize for the inconvenience and thank you for your understanding!

💬 Your Feedback Is Very Important!

Share suggestions, bug reports, or impressions directly on our Discord: 👉

https://discord.gg/AXP5R7Q

Source

Steam News / 10 December 2025

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