Update log
Full Goldilock One: The Mists of Jakaira update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Maps
- UI and audio
- Compatibility
Build 0.60.1
Enemy Wave Combat Simulator Pod – New Features and Fixes
✨ Highlights
New Combat Simulation Capsule: Right at the start of the game, you can now experience what it feels like to play with a full armor set and all crystals at Maximum Tier. The capsule is a clandestine Augmented Reality device, created so that exiles could train, increase their survival chances, and maybe one day challenge their oppressors on fairer grounds.
In this mode, sequential waves of enemies are spawned, and the challenge is to see how long you can survive.
📍 How to access: A quest has been added right after the training with Edgar.
✨ Next Steps for the Demo
The Demo’s scope is practically closed. Upcoming updates will focus on improvements and increasing the density of the experience.
One system still planned for the Demo is the relationship system with one of the village gangs, the “Poachers”, who control the village’s food supply. They will have routines tied to this lore, can be attacked, and will retaliate, directly impacting your social relationship with the gang.
🛠️ New Systems Already Implemented in the Demo
Creation of soldiers from the Royal Gomo of Omahum, positioned at the POD landing zone to guard the capsule.
Addition of loot crates scattered throughout the world, which can be opened either by force or with specific codes.
Addition of a capsule/pod at the POD landing zone.
🎮 Improvements Implemented in the Demo
Reestablished the footstep sound system.
Improved password box UI.
Adjusted the axe position when sheathed.
Improved NPC routines and dialogues.
Remote Play fixes and improvements.
Dungeon elevator now descends after defeating FatMaxper.
Added new NPC routine: they now guard the warehouse and patrol near the food sacks around the Heliport.
Adjusted snow color for consistency.
Added some dynamic shadows.
Modified the walls of Druvir’s greenhouse.
👉 This update introduces the Combat Simulation Capsule, new world systems, technical improvements, and gameplay adjustments, delivering more immersion, progression, and variety to the Demo experience.
📢 Final Notes
This is still a work-in-progress version. We are adjusting multiple systems and mechanics, so compatibility issues with save files between updates may occur. If you encounter difficulties loading your progress, we recommend starting a new game and replacing your previous save. We apologize for the inconvenience and thank you for your understanding!
💬 Your Feedback Is Very Important!
Share suggestions, bug reports, or impressions directly on our Discord: 👉
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