In this update1
Full notes
Full Goldenjar Fall - Definitive Edition update
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What changed
- Gameplay
- Workshop
- Balance
- UI and audio
- Maps
- Performance
Goldenjar Fall - Definitive Edition changes
Changes on the Update: Thanks to your feedback, we bring you the following improvements:
IMPORTANT!
Before playing the new version, please delete your saved games. By default, your saved games will be in the following path:
C \ Users\ user \AppData\LocalLow\Ardeal Studio\GoldenJar Fall
Main character
Control over the character has been improved to reduce his movement during attacks.
Ax throwing is now just with the letter T and will travel where the mouse pointer is.
Character powers
Was adjusted to the damage done by the Holy Hammer.
The description of the Holy Hammer skill has been adjusted.
Enemies
Enemy damage has been adjusted.Enemy stamina has been adjusted.The calculation of the statistics of the enemies that were generating an error has been improved.
Name added to boss energy bar.
New enemy types added.
New special powers were added for enemies.
We added a new death effect for Dondar.
We added new VFX and SFX to Dondar.
Illumination
General lighting was improved.
New shadow effects have been added.
UI
The text panel was changed.
The panel of life was changed.
The skills panel was changed.
The mini map panel was changed.
The menu panel was changed.
Changed character UI and inventory.
A new page was added within the game options that details the keys of the game
Mini map
Improved the operation of the mini map camera.
System
The problem related to texts not appearing in the correct language has been fixed.Fixed a bug during loading screens.
Process load was reduced, thus improving game performance.
Source
Changelog.gg summarizes and formats this update. How we read updates.
