What changed
1 fix0 additions2 changes0 removals
changedDifficulty Adjustment・Reduced the maximum number of "Battle Blow Fish" enemies that can appear simultaneously in Area 2.
changedDifficulty AdjustmentThe "Battle Blow Fish" could appear in large numbers after looping, which significantly increased the difficulty to the point where it became hard to deal with them without specific cards. To address this, I have lowered the maximum number that can appear at once to ease the difficulty.
fixedBug Fixes・Fixed an issue where some button mappings were reversed when playing with an Xbox controller. ・Fixed an issue where one of the adjacent Slime Bomb tiles would fail to detonate when both were triggered simultaneously. ・Fixed an issue where some damage predictions were not displayed correctly.
Golden Warden changes
changed・Reduced the maximum number of "Battle Blow Fish" enemies that can appear simultaneously in Area 2.
changedThe "Battle Blow Fish" could appear in large numbers after looping, which significantly increased the difficulty to the point where it became hard to deal with them without specific cards. To address this, I have lowered the maximum number that can appear at once to ease the difficulty.
fixed・Fixed an issue where some button mappings were reversed when playing with an Xbox controller. ・Fixed an issue where one of the adjacent Slime Bomb tiles would fail to detonate when both were triggered simultaneously. ・Fixed an issue where some damage predictions were not displayed correctly.
Difficulty Adjustment
・Reduced the maximum number of "Battle Blow Fish" enemies that can appear simultaneously in Area 2.
The "Battle Blow Fish" could appear in large numbers after looping, which significantly increased the difficulty to the point where it became hard to deal with them without specific cards. To address this, I have lowered the maximum number that can appear at once to ease the difficulty.
Bug Fixes
・Fixed an issue where some button mappings were reversed when playing with an Xbox controller. ・Fixed an issue where one of the adjacent Slime Bomb tiles would fail to detonate when both were triggered simultaneously. ・Fixed an issue where some damage predictions were not displayed correctly.