Full notes
Full Golden Treasure: The Great Green update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Fixes
- Gameplay
- Events
- UI and audio
- Balance
Golden Treasure: The Great Green changes
For the last two weeks, we have been hard at work on Golden Treasure: The Great Green, getting feedback from our many testers and implementing fixes. We've been in communication with these testers, delivering our change logs directly to them whenever we made updates. However, now that the game is available to reviewers and select others, we have decided to share these change logs publicly in the actual steam community group for Golden Treasure. This is because once the game is released, we want to keep the community involved in the changes we make. Check out the change logs below on the changes we made during the beta testing period.
Change log - Version 0.4.7.190606 Hotfix
Fixed first time you see grade ups
Post act 1 starting grade ups are now skipped properly
Beta hint buttons and beta folder buttons are now hidden in the settings menu
Hot keys for logging and reporting remain the same
Change log - Version 0.4.7.190606
New life selection widened to allow you to select the options you can see
Allowed a single failure on the Twist riddles before losing the riddle contest
Fixed the text description for treasures found in the Vantage encounter
The island with the pit stays visible after the event is complete or blocked off
Player coloration has been improved to show off your elemental affinities more in combat and out of combat
Fixed incorrect stat increments shown on stat distribution when you have The Others tarot card
Whisper's visuals matches being gone a little better
The camouflage ability properly grants more time in hunts
When skipping grade up animations, grade ups queued up elapse faster and you are now able to skip the next grade ups faster
Added old hunter bear trap spring and destroy sounds
Refined Vantage encounter to have more sounds throughout
Fixed part 3 Spirit return elements not going away
Added dog alert states to several part 3 events
Added mindscream and paranoia to funeral
Change log - Version 0.4.6.190604
Major overhaul of which goodbeasts appear randomly in hunting grounds (you should be able to find Blazetails now)
Fixed Deathpit and Shredder fights being repeatable in the Part 3 labyrinth
Fixed missing font in Vantage confrontation in Part 3
Fixed Titan turning red in the Part 3 labyrinth
Fixed issue where the Great Slideclaw mastery poem would show the image of the Great Slideclaw instead of the spirit lines
Fixed status effects lasting one turn too few in combat
Removed messages from the end of combat
Fixed several text issues, including clarity updates, typos, etc
General audio fixes
Swapped the quotes for Part 1 and Part 2
Change log - Version 0.4.5.190531 Hotfix
Fixed bug where Zone 2 in the Heartbone Valley would not let you finish exploring it, clearing the continue button. This would cause the player to get stuck on the map.
Change log - Version 0.4.5.190531
Fixed bug where dying of a lack of energy in the Part 3 labyrinth results in the player's elements not being reset
Fixed bug where retreating from certain enemies in the Part 3 labyrinth caused players to go to the null room
Fixed Writhing question not moving with the log it is standing on in Part 3
Fixed issue where clicking "No" when prompted to go to a location left the text box empty
Fixed issue with animals in prey menu briefly flashing when switching menus
Fixed audio issue with sacrifice scene in Part 3
Fixed issue with FP5_Ambience not spawning in the Pit
Fixed typo in Many-Times-Burned's dialogue during the Grand Moot
Fixed issue with logs not being saved on newer versions of MacOSX (10.13.6 and on) and moved logs to Documents folder
Change log - Version 0.4.4.190530
Fixed main prey converting to Treetails after hunting in an area
Fixed typo in Warden's text from "HAVE I HAVE" to "I HAVE"
Fixed typo in Greathorn Surefoot's text from "Draak_Kin" to "Draak-Kin"
Fixed typo in research messages from "the the" to "the"
Fixed typo when returning to the Artist from "Talless" to "Tailless"
Fixed typo in Great Slideclaw mastery poem from "IT IS NOT AMUSING?" to "IS IT NOT AMUSING?"
Fixed duplicate message when player is infected with Blueblight
Fixed fonts and colors being applied to text that was not spoken by characters (specifically Warden and the Artist)
Fixed issues with F5 dog sounds and ambience muffling
Fixed ambience spawn issues in 3rd labyrinth
Fixed ambience muffling in barrows when using the lodestone
Added ambience and music to several rooms in second half of Part 2 labyrinth
Added descriptions for the first two areas of Heartbone Valley
Added The Chariot tarot card to the game
Added font to Dwarves in Vantage challenge
Changed status message about shins to be universally applicable
Changed the Empress tarot card number from 2 to 3
Death tarot card no longer flashes text on screen during death sequence.
Reduced the difficulty of the stat check to challenge Flare to a riddle contest from 40 to 35
Reduced the difficulty of combat with the Revenant
Steam tracking is enabled, allowing us to collect some basic stats about gameplay
Change log - Version 0.4.3.190529
Logging using the Log button should now be functional. Logs will be stored under Documents/Golden Treasure/Logs.
Open Log Folder button now works as intended on Mac.
Pressing F4 will now open your local file explorer to the location of the saves folder.
Tusksnort hunting ground in Part 2 now features Hatchlings as the main prey, with a percent chance to encounter a Tusksnort Giver.
Clicking on the elemental gems of a Tusksnort Hatchling now opens up the Prey menu to the entry for Tusksnorts.
Gem highlights in the combat tutorial now follow the wooden tray as it moves up and down.
Source
Changelog.gg summarizes and formats this update. How we read updates.
