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Steam News29 April 20262mo ago

Major Update v0.12.13 – "Illumi Ruins" is now open!

Hello players and friends, To allow everyone to experience more game content and gather more feedback, a new level, " Illumi Ruins", has been added to the Golden Swirl demo.

In this update8

Full notes

Full Golden Swirl update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello players and friends,

What changed

2 fixes10 additions37 changes5 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
addeda new level, " Illumi Ruins" , has been added to the Golden Swirl demo .
changedNew Stage● Illumi Ruins : The second stage is now open. Players can proceed to the Illumi Ruins after defeating the Stage 1 Boss.
changedNew StageThe Illumi Ruins is controlled by The Tough One
changedNew StageWar and memory shape civilization, and history is etched in blood and fire.
changedNew StageThey firmly believe that conflict is a necessary path to progress.
addedNew StageThe "Star Silk" carries ancient glory and wounds, and only through battle and sacrifice can new order be established, rekindling the glow of the Golden Soul.

Golden Swirl changes

addeda new level, " Illumi Ruins" , has been added to the Golden Swirl demo .
changed● Illumi Ruins : The second stage is now open. Players can proceed to the Illumi Ruins after defeating the Stage 1 Boss.
changedThe Illumi Ruins is controlled by The Tough One
changedWar and memory shape civilization, and history is etched in blood and fire.
changedThey firmly believe that conflict is a necessary path to progress.

To allow everyone to experience more game content and gather more feedback,

a new level,"Illumi Ruins", has been added to the Golden Swirl demo.

New Stage

Illumi Ruins: The second stage is now open. Players can proceed to the Illumi Ruins after defeating the Stage 1 Boss.

The Illumi Ruins is controlled by The Tough One

War and memory shape civilization, and history is etched in blood and fire.

They firmly believe that conflict is a necessary path to progress.

The "Star Silk" carries ancient glory and wounds, and only through battle and sacrifice can new order be established, rekindling the glow of the Golden Soul.

New Cards

Added 15 new cards:

● Crystal Pulse, Explosive Momentum, Deflecting Stance, Swirl Force, Bide and Evade, Three-Step Kill, Burst Focus, Nightfall Penta-Sunder, Terra Stamp, Seismic Cataclysm, Seismic Pull, Celestial Anomaly, Thunderous Execution, Realm-Shattering Thunder, Requiem of the Fallen Star

New Charms

Added 6 new Charms:

● Shattering Emblem, Spell of the Vanishing Shadow, Talisman of the Silent Star, Hemolyzing Stone, Talisman of Ghoststep, Emblem of Phantom Stab

Game Balance

Card Adjustments

● Omen (Failed Checks): The Omen symbol has been added to various cards. Previously exclusive to Forbidden (Black) and Phantom (Purple) cards, it can now manifest across all elemental types.

● Bomb Mechanics: Bombs can now only be triggered by player attacks.

● A single card can no longer be charmed with duplicate Charms.

● Various cards have been adjusted to better reflect their intended power level. See the Detailed Card Adjustments below.

Relics

Seal of the Purple Gate: Whenever you shuffle, gain 5 Soul Stone. → 10 Soul Stone

Buffs

● Crystallize: Whenever you redraw lose 20 stacks. → 10 stacks

Visual & UI Updates

● Updated casting effects VFX for the majority of cards.

● Updated the Event Shop UI.

● Adjusted combat map size and camera distance for better clarity.

● Slightly updated combat UI.

● Updated game lighting effects.

Game Mechanics

● Card Checks and Reward Redraws are now capped at one use.

● Updated the Stage Select UI. Removed the preview for Boss Relic rewards. Boss Relics are now presented as a "1-out-of-3" selection after the encounter.

● Adjusted the Stage 1 Boss patterns.

System Adjustment

System

● The Tutorial stage has been completely reworked.

● Hovering cards during combat will no longer automatically pause the game.

● Added "Pause on Focus Loss" option.

● Added "Pause After Play" option.

● Removed the "Auto Redraw" option.

● Integrated Keyboard and Mouse inputs. Key presses now take effect immediately without needing to switch control modes.

● Adjusted monster behavior logic and attack range to correspond with map size changes.

● Updated NPC dialogue.

● Updated Banish Card reward NPC.

Bugfix

● Fixed a display error regarding the recovery of Golden Will.

● Fixed other known minor issues.

Card Adjustment Details

Cosmic (Yellow)

● Phantom Strike: Synergy — SP Cost -2 ⇒ -1.

● Thunder Strike: Damage 7 ⇒ 4.

Phantom (Purple)

● Move: Second Synergy trigger color — Yellow ⇒ Black.

● Fallen Wings: Added Synergy — Black, SP Cost -1.

● Madness Feather Blade: Damage area increased.

● Phantom Flight: Damage area increased.

Forbidden (Black)

● Shadow Lurking: SP 4 ⇒ 3

● Breath of the Evil: SP 4 ⇒ 3

● Crawling Sound: SP 5 ⇒ 4

● Void Corruption: Damage area increased.

Endurance (Blue)

● Crystal Greatshield: Block 40 ⇒ 50.

Wisdom (Orange)

● Soul-Splitting Frost: Damage area increased.

● Blazing Sacrifice: Damage area increased.

● Chaotic Thunder: Second Synergy — SP Cost -1 ⇒ -2.

● Soul Torment: Damage area increased.

● Land of Gales: Rarity — Common ⇒ Rare.

Brute (Red)

● Gargoyle Strike: Second Synergy changed to — Black, Gain 1 Evasion.

Omen Symbol Adjustment

The Omen symbol has been added to the following cards:

● Wish of Fate, Demon Block, Chaotic Thunder, Soul Torment, Crimson Devourer, Sword of Fate, Gargoyle Strike, Rain of Stars, Lightning Bolt

The Omen symbol has been removed from the following cards:

● Wish of Reflection, Wish of Despair, Soul-Cracked Wings, Fallen Wings, Wings of Despair, Decayed Wings, Wing of the Evil God, Abyssal Phantom, Phantom Flight

This update is packed with tons of new content – come and take on the challenge!

Source

Steam News / 29 April 2026

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