In this update5
Full notes
Full Golden Swirl update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- Store
- UI and audio
Golden Swirl changes
Hello everyone,
“Golden Swirl Demo” has received its first major update,
which has launched its second character: Steorra Huntress.
The Steorra Huntress will bring an all-new set of Cards, using precise long-range shots to swiftly lock onto multiple enemies. Additionally, her unique Relic allows her to gain 1 Spirit Power every time she plays 3 cards before a redraw. She is sure to deliver a fresh combat experience. She will be unlocked after completing a game.
This update also includes a large number of new cards and gameplay optimizations.
Game Update
New Character :Steorra Huntress
New Card
Soulrend Slash
Breath of Crystal
Soul Pierce
Crystal Tear
Wind Splitter
Relentless Judgment
Nether Orb
Prayer of Resolve
Phantom Step
Soul Grasp
Game Balance
Relic: Blue Starter Relic Rework
Card Adjustment
Red:
Crimson Devourer: Area increase
Sword of Fate: Area increase
Gargoyle Strike: Area increase
Blue:
Demon Block: Block 40 -> 30,
Synergy Block 60 -> 50
Yellow:
Rain of Stars: Damage 8 -> 12
Soul-Splitting Lightning: Damage 12 -> 10
Lightning Bolt: Change from Area to Single Target
Soul-Splitting Lightning: 4 Projectiles -> 3 Projectiles
Black:
Charge Attack:channeling time fixed, now dash range increase.
Colorless:
Leap and Phantom Stab now has retain
System Change
Updated text that description is now more accurate.
The shop event can be re-entered.
The shop now have remove card option (once per shop)
Tooltips are now displayed when hovering over card name in descriptions.
Player can now skip tutorial after completed the tutorial once.
Bgm switch
Bug Fix
Relic:
Voice of Soul Devourment: fixed a bug where damage count and buff accumulate over combat
Hand of Soul Erosion: fixed a bug where damage count accumulate over combat
Crown of the Mind-Eater: fixed a bug where damage count and buff accumulate over combat
Fixed a bug where game may freeze when player quit and continue during combat.
If you have any suggestions or feedback, feel free to join our Discord community and share your thoughts with us.
Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
