Full notes
Full Golden Gloves VR update
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What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Maps
Golden Gloves VR changes
Change Log:
Invalid punches no longer get added to the punch counts displayed at the end of bouts.
The gym list and leaderboards now loops instead of forcing you to select the left and right arrows.
New attack animations have been added to the AIs attack pool.
New IK system and behavioral settings have been added to the AIs
Fixed a few bugs with the settings in the pause menu getting overwritten when you first open the pause menu
More tuning on the Players Gloves so that they are more reactive and get stuck on the AIs less often
Added vignette size slider to the Movement tab of pause menu
Added toggle for unnecessary audio lines during bouts in the Audio tab of the pause menu
Added a heartbeat to the player so they know when they are getting hurt
Changed the way health works for the player now. There is a consciousness level for the player now that kicks in if they are taking too much damage too quickly which can result in a knock down if they don't evade/block. You still have your old health pool as well which can override the consciousness meter if it gets too low!
Heartbeat and low pass filter will kick on and off based on your consciousness now and will stay on/not fade if your health is too low.
Teleportation movement has been overhauled and re-added to the game
AIs now have combo attacks that deal more damage than their normal punches. Be careful, at later stages if the AI lands a full combo on you you're likely to be knocked down!
Future Updates To Look Forward To:
New fitness related minigame in the gym to inspire you to work out.
New scene w/ a male and female boxer character.
Coach model in the gym and with you ring side to help with training and tips!
Mixed Reality mode coming soon!
Source
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