Golden Chambers
Steam News 8 January 20264mo ago

Open World refactoring and fixes update

The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times. Now it’s separated from the rest of the game, which is why this update is 1GB i…

Update log

Full Golden Chambers update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

1 fix2 additions0 changes0 removals
  • Gameplay
  • Fixes
addedGoing forward, we’ll keep optimizing the open world so it doesn’t load everything in a single frame when starting a new game or continuing a save.
fixedFixed immortal bats!
addedNew perk: Ricocheting Bullets!
  • The open world used to be in a global preload, which caused it to load on the very first frame of the game and stay in memory at all times.

  • Now it’s separated from the rest of the game, which is why this update is 1GB in size — sorry about that, folks.

  • Going forward, we’ll keep optimizing the open world so it doesn’t load everything in a single frame when starting a new game or continuing a save.

  • Started reworking the Blood Trail mode.

  • There’s not much to play yet, but we’ve got something interesting planned.

  • Not going to say more for now — don’t want to jinx it 😉

  • Fixed immortal bats!

  • A bunch of other small fixes!

  • New perk: Ricocheting Bullets!

Source

Steam News / 8 January 2026

Open original