In this update4
Full notes
Full Gold Rush Ventures update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Store
- UI and audio
- Balance
Gold Rush Ventures changes
Patch V0.0.31.5 Summary
This update is aimed at improving the early game progression. Speeding up mining and shifting the focus to energy management.
Previously the game was too slow and mining felt too tedious.
Thanks to everyone that submitted feedback and helped with this update.
Bug Fixes
Fixed the one tile step up mechanic (now working from climbing as well).
Fixed the invisibility bug.
Fixed auto-mining bug when switching items while attack was pressed.
Fixed boulders spawn rules.
Fixed food item drop size.
Fixed being able to open the quest menu from the main menu.
Fixed quest indicator inactive when NPC inactive.
Fixed arm position when no item is equipped.
Fixed sleep particles position.
Fixed go to sleep NPC routine stuck when NPC already near shop.
Improvements
Changed low energy audio SFX.
Added timed effects to the food context inspector window.
Added drop info for all infrastructure items.
Added scroll selection with mouse wheel.
Added auto pause on application focus lost.
Added minimum walks speed modifier on surface.
Added stunned particles.
Added the continue button to the main menu right side.
Improved jump (cooldown, reduced gravity multiplier).
Improved damage overlay.
Additions
Added immediate damage overlay feedback.
Added passive energy consumption multiplier.
Added magnet effect to nearby item drops.
Rebalance
Rebalanced all food items.
Rebalanced all equippable items.
Rebalanced tile mining speed and all pickaxes durabilities.
Rebalanced depth effects, hunger effects, weight status effects.
Source
Changelog.gg summarizes and formats this update. How we read updates.
