Update log
Full Gold and Graves update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone!
Extracted changes
- Balance
- Events
- Gameplay
- Maps
At long last, Gold and Graves has officially launched today.
This game is the result of a full year of trials and iteration, and it has finally come together as a roguelike deckbuilding game. Explore dungeons, collect cards, gather relics, and even bribe enemies to fight as mercenaries. Your choices will completely change how you survive and how you fight — this is the core of the game.
Release Info
Release Time: Sunday, September 7, 2025 – 10:00 AM PDT
- Price$5.99 (launch discount available)
- Supported LanguagesKorean, English, Japanese, Simplified Chinese
Thank You
We are deeply grateful for all the feedback and reviews you shared during the demo period. Special thanks to the community members who reported bugs and shared strategies along the way.
Differences from the Demo
New in the Full Release
All cards and relics can now be unlocked.
You can challenge the deepest parts of the dungeon and defeat the final boss.
Two additional playable characters are now available.
Balance and Progression Adjustments
Danger level increase thresholds are now 5/10/15/20.
Average number of nodes on the map reduced from 70 → 55.
Staying too long in a dungeon will reduce the rewards you can bring back.
Defeating elite enemies now guarantees higher-tier card rewards.
Gold rewards from battles have been significantly increased.
These changes were made because in the demo version, it took too long to reach and challenge the final boss. We’ve streamlined the playtime for a tighter, more fast-paced, and more exciting experience.
We hope you enjoy playing Gold and Graves!
Source
