Full notes
Full Going Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
In this update Going Dark receives 4 difficulties to balance the game towards all players liking and add an ultimate challenge for veterans of the stealth genre in the form of the master of stealth difficulty that introduces alternative guard placements!
Gameplay
Added Difficulty Settings
AI Improvements
UI
Improved detection meter readability
Improved loading screen
Added signifier for when a checkpoint is reached
Added icon showing where you left your USB drive
Accessibility
Moved option to change icon style of gamepad input prompts into gamepad options
Source
Changelog.gg summarizes and formats this update. How we read updates.
