Full notes
Full Going Dark update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Gameplay
Guard's now go for the closest light switch after noticing light is off.
Guard can notice a light switch that's off and go turn it on.
UI
Added option to enable input prompt UI
Made it more clear that after you scrap computer for data you're supposed to remove USB.
The icon for the guard being distracted by a light switch changed from a light bulb to a light switch.
Updated mission select screen.
Removed button prompt on some buttons on keyboard and mouse.
Added an additional indicator for player being detected.
Made guard behaviour indicators more visible.
Other
Small Level alterations.
Vsync is now off by default.
Source
Changelog.gg summarizes and formats this update. How we read updates.
