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- Goeland: Seagull Adventure
Devlog #13 - UI Polish
Hey everyone! 👋 Time for some fresh UI polish! I’ve been working hard on the full game to make everything feel smoother and nicer, and good news, the demo benefits from all these upgrades too! Before After Steam post i…
Store13 changesUI/audioGameplay - Goeland: Seagull Adventure
Devlog #12 - Solar-powered systems
Prototyping new ideas for the game: Devices powered by solar panels… in a world ruled by seagulls. What could possibly go wrong?
Announcement1 changeGameplay - Goeland: Seagull Adventure
Devlog #11 - Optimization
I like making sure the game remains playable even on older machines so that no one gets left behind. (I actually keep an old laptop just to test it!) So, while continuing to develop the full game, I also spent time opti…
Announcement1 changeUI/audio - Goeland: Seagull Adventure
Goeland is Part of the Quebec Games Celebration!
Hey everyone! I'm thrilled to announce that Goeland is part of the Quebec Games Celebration, starting now and running all week on Steam! I follow this event every year, and it's an honor to finally be part of it. The ga…
Event2 changes - Goeland: Seagull Adventure
Couch co-op fest: A Special Surprise!
Here’s a little surprise I’ve been working on for some time. While my main focus remains on the single-player experience, I always keep multiplayer support in mind when implementing new features. To celebrate the Couch…
Announcement1 changeGameplay - Goeland: Seagull Adventure
Devlog #10 - Dynamic Accomplishment Tracking
During playtests, I noticed that while some players enjoy searching and experimenting on their own, others prefer more guidance. I've just implemented dynamic quest tracking! It updates based on nearby activities you've…
Announcement1 changeUI/audio - Goeland: Seagull Adventure
Devlog #9 - Art direction
I’ve been working on refining the art direction of the game to give it a fresh new touch. I also spent some time optimizing and adding more details to the environment to make it feel richer and more immersive. Here’s a…
Announcement2 changesGameplay - Goeland: Seagull Adventure
Devlog #8 - Smarter NPCs: Shooting angle
Citizens chasing an unreachable target are now smarter: instead of staying as close as possible to the target, they’ll try to find a better angle to take their shot if possible! Before: After:
Announcement - Goeland: Seagull Adventure
Devlog #7 - Shop Inventory and Alarm
Shop inventories are now updated as you unlock new items. For example, if you successfully unlock the seeds of a fruit tree, its fruit will become available in the shop. But beware! There's now an anti-theft alarm that…
Store2 changes - Goeland: Seagull Adventure
Devlog #5 - Personified Garbage Collector
In games, you can't have an infinite number of objects constantly present on the map, or memory will eventually fill up. Objects need to be removed or recycled, which is why we often see elements disappear (e.g., bullet…
Announcement2 changesMapsGameplay - Goeland: Seagull Adventure
The Free Demo of Goeland is Out Now!
Starting today, you will be able to play as a mischievous seagull and manipulate the humans around you to solve self-imposed challenges in a small open world. This is just the beginning, your feedback will help shape th…
Announcement - Goeland: Seagull Adventure
Updated gameplay trailer for Goeland
Hello everyone! I'm excited to announce that the Goeland trailer on Steam has been updated to showcase some of the exciting new features. It was about time to refresh the content and give you a more accurate glimpse of…
Store3 changesGameplay - Goeland: Seagull Adventure
Steam page reveal
I'm thrilled to unveil the Steam page for Goeland! Immerse yourself in this captivating world as a seagull exploring the tranquil yet mysterious island of Goeland. Don't hesitate to follow the community and wishlist the…
Announcement1 changeGameplay



