Full notes
Full Godumas update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings,
What changed
- Gameplay
- Fixes
- Server
- UI and audio
- Balance
I'm sorry for the delay in updates for my game. I encountered some unexpected issues resulting from a hardware failure. But I'm excited to announce that the latest patch is now available with fixes and gameplay improvements that I hope you will enjoy. Thank you for your support!
Patch Notes:
Fixes:
Addressed the bug preventing players from unlocking achievements
Fixed the witch's trap not exploding as intended
Fixed flashlight not breaking after prolonged use
Removed unnecessary SteamVR starting ant launch
Resolved grammatical errors
Fixed disappearing escape key route location distance issue
Implemented small network stability improvement for smoother online gameplay
Player tags now only visible to other players in the game
Changes:
Changed the way item distance is displayed using hints
Adjusted spawn times of enemies to spawn sooner
Added the ability to hide the quest tracker by pressing “B”
Flashlight now scares enemies from a further distance
Added 'Restart Game' button to the solo menu
Reintroduced fall damage
Balanced audio experience by adjusting certain sound effects volumes
Increased the boldness and size of fonts in the UI for improved readability
Known Issues:
Proximity and radio chat may occasionally remain active while playing the game. Players can reset this by pressing the corresponding button.
Players may experience crouching animation clipping while eating an agurot.
Thank you for your support and feedback.
Source
Changelog.gg summarizes and formats this update. How we read updates.
