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Steam News30 July 202622d ago

0.9.0.2 - Difficulty and Godborne Reward Tweaks

Difficulty Tweaks Damage taken multiplier per fury level 10% -> 5%. At gate 9 this value went from 15% -> 10%. Fixed a UI tooltip issue with gate 9. Gate 10 Godborne health multiplier 50% -> 35%.

In this update3

Full notes

Full Godslayer Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition7 changes1 removal
  • Balance
  • UI and audio
  • Store
  • Events
  • Gameplay
  • Fixes
changedDifficulty TweaksDamage taken multiplier per fury level 10% -> 5%. At gate 9 this value went from 15% -> 10%.
fixedDifficulty TweaksFixed a UI tooltip issue with gate 9.
changedDifficulty TweaksGate 10 Godborne health multiplier 50% -> 35%.
changedDifficulty TweaksGate 10 Godborne attack speed multiplier 25% -> 15%.
changedDifficulty TweaksGate 7 ELITE health multiplier 40% -> 30%
changedSystem ChangesYou are now offered an alternative to a neutral spell after defeating a Godborne. This can range from shop refreshes, experience, or a spell duplication effect unique to the Godborne.
Damage taken multiplier per fury level10%5%Damage taken multiplier per fury level decreased, nerfAt gate 9 this value went15%10%At gate 9 this value went decreased, nerfGate 10 Godborne health multiplier50%35%Gate 10 Godborne health multiplier decreased, nerfGate 10 Godborne attack speed multiplier25%15%Gate 10 Godborne attack speed multiplier decreased, nerf

Godslayer Arena changes

changedDamage taken multiplier per fury level 10% -> 5%. At gate 9 this value went from 15% -> 10%.
fixedFixed a UI tooltip issue with gate 9.
changedGate 10 Godborne health multiplier 50% -> 35%.
changedGate 10 Godborne attack speed multiplier 25% -> 15%.
changedGate 7 ELITE health multiplier 40% -> 30%

Difficulty Tweaks

  • Damage taken multiplier per fury level 10% -> 5%. At gate 9 this value went from 15% -> 10%.

  • Fixed a UI tooltip issue with gate 9.

  • Gate 10 Godborne health multiplier 50% -> 35%.

  • Gate 10 Godborne attack speed multiplier 25% -> 15%.

  • Gate 7 ELITE health multiplier 40% -> 30%

Please let me know how the difficulty feels for this patch in this thread:

https://steamcommunity.com/app/2870430/discussions/0/590685327346199951/

System Changes

  • You are now offered an alternative to a neutral spell after defeating a Godborne. This can range from shop refreshes, experience, or a spell duplication effect unique to the Godborne.

  • The first resonance reward breakpoint now offers a direct upgrade of any tier 0 iron spell.

  • You will no longer be offered experience from resonance if you are max level.

  • Experience needed to reach level 7 increased by 20.

  • Experience needed to reach level 8 increased by 40.

  • You are now more likely to target Godborne in combat.

Bug Fixes

  • Fixed a visual bug with the "Emberstorm" Cosmic Huntress spell.

  • Fixed a bug with unlocking steam achievements.

  • The end game UI panel now correctly shows that gate number and frenzy level you're playing at.

  • Fixed a bug where Primordial Catalyst was granting 10 times more attack speed than intended at iron level.

  • Fixed a tooltip bug with "Summon Wasp" (Cosmic Huntress spell).

  • Fixed a bug where "Mezzik" (Mushroom Boss) clones were spawning with more health than intended at higher gate levels.

  • Fixed "Devotee's Favor" only giving 1 additional free shop refresh instead of 2.

  • Fixed a bug where the 2nd and 3rd breakpoints of the Cosmic Huntress' "Harbinger" trait would not grant any shield.

Source

Steam News / 30 July 2026

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