In this update3
Full notes
Full Godslayer Arena update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Store
- Events
- Gameplay
- Fixes
Godslayer Arena changes
Difficulty Tweaks
Damage taken multiplier per fury level 10% -> 5%. At gate 9 this value went from 15% -> 10%.
Fixed a UI tooltip issue with gate 9.
Gate 10 Godborne health multiplier 50% -> 35%.
Gate 10 Godborne attack speed multiplier 25% -> 15%.
Gate 7 ELITE health multiplier 40% -> 30%
Please let me know how the difficulty feels for this patch in this thread:
https://steamcommunity.com/app/2870430/discussions/0/590685327346199951/
System Changes
You are now offered an alternative to a neutral spell after defeating a Godborne. This can range from shop refreshes, experience, or a spell duplication effect unique to the Godborne.
The first resonance reward breakpoint now offers a direct upgrade of any tier 0 iron spell.
You will no longer be offered experience from resonance if you are max level.
Experience needed to reach level 7 increased by 20.
Experience needed to reach level 8 increased by 40.
You are now more likely to target Godborne in combat.
Bug Fixes
Fixed a visual bug with the "Emberstorm" Cosmic Huntress spell.
Fixed a bug with unlocking steam achievements.
The end game UI panel now correctly shows that gate number and frenzy level you're playing at.
Fixed a bug where Primordial Catalyst was granting 10 times more attack speed than intended at iron level.
Fixed a tooltip bug with "Summon Wasp" (Cosmic Huntress spell).
Fixed a bug where "Mezzik" (Mushroom Boss) clones were spawning with more health than intended at higher gate levels.
Fixed "Devotee's Favor" only giving 1 additional free shop refresh instead of 2.
Fixed a bug where the 2nd and 3rd breakpoints of the Cosmic Huntress' "Harbinger" trait would not grant any shield.
Source
Changelog.gg summarizes and formats this update. How we read updates.
