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Steam News13 April 20224y ago

Version 1.5.4

Noteworthy The start of the first competitive season has brought with it certain exploitation issues. One of which is the increased viability of playing multiple instances of the same power across a number of units.

Full notes

Full Godsbane update

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What changed

4 fixes2 additions15 changes7 removals
  • Events
  • Gameplay
  • Balance
  • Fixes
changedNoteworthyThe start of the first competitive season has brought with it certain exploitation issues. One of which is the increased viability of playing multiple instances of the same power across a number of units. To combat this and promote a more healthy meta, the following changes have been made:
removedNoteworthyPowers can no longer be used across multiple units. For example, if you play Adrenaline on one of your units, you may not play it on any other unit you control.
changedNoteworthyThe amount of powers in a draft has been increased from 8 up to 10. This is to naturally allow two powers per unit in your draft while increasing the amount of "sideboard" options that you have available to you.
changedGeneralThe amount of draft slots available has been increased to 10.
addedGeneralFreestyle improvements: Added "Target Dummy" and the option to immediately end a round. Forfeiting out of a Freestyle match now skips the end of match sequence. Playing a power is now no longer influenced by the Ally/Enemy toggle and can be played regardless.
changedGeneralLeaderboard visual improvements.
amount of powers in a draft810amount of powers in a draft increased, buffHealth17001600Health decreased, nerfMortar: Level 2 knockback12Mortar: Level 2 knockback increased, buffStun2.22secondsStun decreased, nerf

Noteworthy

The start of the first competitive season has brought with it certain exploitation issues. One of which is the increased viability of playing multiple instances of the same power across a number of units. To combat this and promote a more healthy meta, the following changes have been made:

  • Powers can no longer be used across multiple units. For example, if you play Adrenaline on one of your units, you may not play it on any other unit you control.

  • The amount of powers in a draft has been increased from 8 up to 10. This is to naturally allow two powers per unit in your draft while increasing the amount of "sideboard" options that you have available to you.

General

  • End of round and match sequence has been shortened even further to speed up matches.

  • The amount of draft slots available has been increased to 10.

  • Adjustments to unit and power pool numbers to ensure better draws later on in matches.

  • Freestyle improvementsAdded "Target Dummy" and the option to immediately end a round. Forfeiting out of a Freestyle match now skips the end of match sequence. Playing a power is now no longer influenced by the Ally/Enemy toggle and can be played regardless.
  • Leaderboard visual improvements.

Unit Balance

  • Defender: Ability is no longer channeled and additionally taunts the current target.

  • WerebearAbility is no longer channeled and while active, basic attacks deal extra blunt damage equal to 3% of maximum health. Healing reduced from [9%/12%/16%] down to [8%/10%/12%]. Health reduced from 1700 down to 1600.
  • MortarLevel 2 knockback increased from 1 to 2. Stun reduced from 2.2 down to 2 seconds. Damage is always dealt, not only if close.
  • Hedge WitchStun reduced from 3.5 down to 2.2 seconds. Stun is no longer removed on damage taken. Weakness while stunned increased from 40% up to 50%.
  • Heavy GunnerAttack speed increased from 0.9 up to 1. Basic attack damage increased from 25 up to 26.
  • PriestessAbility healing reduced from 50 down to 40. Healed allies now additionally deal the healed amount as magic damage to their current target.
  • ForsakenAdded base damage to ability of [60/90/150] and reduced attack damage gain from 20 down to 10.
  • Grenadier: Basic attack damage upped from 27 to 32.

  • MilitiaAbility damage increased from 25 up to 32.
  • Mana HoundAbility damage reduced from 160 down to 130.

Power Balance

  • AdrenalineAttack speed reduced from 22% down to 18%. Removed blunt weakness component.
  • Mana BladeDamage increased from 12 to 13. Mana gained increased from [12/18/30] to [20/30/40].
  • Lone WolfHealth increased from 150 to 200. Damage increased from 15 to 16.
  • Static DischargeDamage increased from 60 up to 75. Stun duration reduced from 1.2 down to 0.7 seconds.
  • Icy ChillDamage increased from 20 up to 32. Instances required reduced from 10 down to 9.
  • Magic AffinityDamage amplification reduced from [40%/60%/100%] down to [40%/60%/80%]. Resistance reduction from 20% down to 10%.
  • Clear Mind: Critical damage no longer procs from power damage dealt, only abilities.

Bug Fixes

  • Fixed a major reconnection bug where it would fail while reconnecting during a fight.

  • Reconnecting to a Casual match will no longer display a rank up at the end of the match.

  • Fixed a bug where Pocket Portal could teleport a unit twice.

  • Fixed a bug where Noble Sacrifice could grant permanent stun immunity.

  • "Your active draft does not contain

Source

Steam News / 13 April 2022

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