In this update3
Full notes
Full Godsbane update
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What changed
- Balance
- Gameplay
- UI and audio
- Fixes
- Performance
General Changes
New Power: Hibernate. At the start of each round, stun the bearer for 5 seconds and gain [125/180/300] shield. Abilities and powers deal [60%/90%/150%] extra damage for the duration of the round.
New Power: Negate. Whenever an enemy within 1 tile casts a spell, deal [140/210/350] magic damage to them and silence them for 2 seconds.
New Power: Execute. The bearer deals [30%/45%/60%] extra basic attack damage against targets below 30% health. When they land a killing blow on an enemy, they explode and deal blunt damage to enemies within 2 tiles for [10%/15%/25%] of the dying unit's maximum health.
New Power: Pilfer. At the start of each round, steal [6/9/15] basic attack damage from each enemy within 1 tile. Additionally every basic attack will steal [1/1/2] basic attack damage from the target.
Added solo play difficulties: Freestyle, Easy, Normal, Hard and Insane.
Winner interest reduced to every 3 mana saved. Added tooltip for this over mana icon in game.
Units may now not be moved diagonally during the movement phase.
Unit and Power Changes
The Lightsmith's now costs 2 mana. His hammer now has a base damage of [70/105/140] and the basic attack damage multiplier has been reduced to [150%/250%/300%].
Phoenix ability damage increased to [245/365/490].
Holy Orb now reads: The bearer gains [1/2/4] attack range. Basic attacks deal an additional [8/12/20] magic damage for each tile between the bearer and the target.
Mana Blade now steals [4%/6%/10%] mana per damage dealt.
Bug Fixes
The end of match summary will no longer be 1 round behind.
Fixed a bug around retargeting by moving an ally onto an enemy.
Rating loss should now be correctly displayed on the end of match screen.
Fixed a bug where units placed by your opponent flicker on screen for a brief moment.
Fixed a bug where the Crafting menu would not populate on game launch.
Fixed some anti-aliasing issues in the main menu.
Fixed a bug where the damage bonus from Unholy Strength would not show on the tooltip.
Fixed a bug where applying Adapt to a unit does not change the weakness overlays.
Source
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