In this update4
Full notes
Full Godsbane update
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What changed
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
Godsbane changes
- Phoenixhero
Major Changes
The role system no longer influences gameplay. All units now generate mana from the same sources and Defensive units can no longer pull aggro by default.
You are now guaranteed to get 2 units and 3 powers with every shuffle. There is no longer a "wild card" as the fifth option.
Removed incremental unit slot unlocks. You may now play all 5 units from the start (Experimental).
Powers now require 2 additional copies to get to 2 stars (up from 1). Units now only require 4 additional copies to get from 2 star to 3 star (down from 5).
2 and 3 mana cost units have slightly improved base stats.
Minor Changes
Starting mana upped to 10.
Added army value bar.
Hovering over a piece in your hand will now highlight enemies that are weak to it.
Added sounds and VFX for enemy movements.
Unit and Power Changes
Holy Orb splash damage reduced to [35%/50%/87%].
Bug Fixes
Fixed a major crash occurring due to damage over time effects.
Mor should no longer appear invisible.
Fixed an issue where the Phoenix would not cast its ability when using Holy Orb.
Fixed a bug where you could shuffle during the movement phase.
Fixed the tutorial button doing nothing on the welcome screen.
Source
Changelog.gg summarizes and formats this update. How we read updates.
