In this update3
Full notes
Full Godsbane update
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What changed
- Gameplay
- Balance
- Workshop
Godsbane changes
- Bladehero
Major Changes
New Power: Lifewell. Whenever the bearer is healed, all allies within [1/1/2] tiles are also healed for [40%/60%/80%] of the amount.
Unit and Power Changes
The Forsaken now reads: Lash the target for 600% of basic attack damage as blunt damage. Gain [15/23/30] basic attack damage until the end of the round.
Spirit wolf ability damage decreased to [265/400/530] and healing increased to 40%.
Defender ability damage resistance reduced to a flat 25%.
The Voidbringer can now only pull enemies within 5 tiles.
Pocket Portal now procs whenever the bearer casts a spell. The damage has been removed but enemies around the departure point received [40%/60%/100%] extra damage from the next instance of magic damage received.
Deadly Ooze now reads: Damage dealt to enemies poisons them for 4 seconds, reducing attack speed by 20%. Every 10 instances of damage dealt to poisoned enemies cause them to explode, taking [80/120/200] blunt damage. If the enemy has no allies within 2 tiles, they take [120/180/300] damage instead.
Mana blade now procs off any damage type dealt and steals mana based off [2%/3%/6%] of damage dealt.
Arrogance now reduces the next few instances of ability or power damage and not basic attack damage by 50%.
Noble Sacrifice now grants stun immunity to affected allies while they are shielded for the duration of the round.
Refreshing blows additionally increases all magic damage dealt by [20%/30%/50%] for 3 seconds after it procs.
Vitality now reduces pierce damage taken by [15%/25%/35%].
Wild axe miss chance increased to [20%/30%/50%]
Adrenaline now causes the bearer to take 50% increased blunt damage from all sources.
Drain Essence reworked to give extra lifesteal from pierce damage dealt.
Cruel Winter now deals pierce damage.
Divine Reflection now reflects any damage type and will reflect extra if the damage is blunt.
Death Eater duration increased to 4 seconds.
Icy Chill additionally deals [25/35/60] blunt damage when it procs.
Static Discharge stun duration increased to [0.8/1.2/2] seconds.
Imps summoned from Dark Pact now deal the same damage type as the summoners weakness.
Units damaged by Piercing Strikes now take 25% additional pierce damage for 4 seconds.
Bloodletting damage per cell move reduced to [35/50/85] and bleed duration reduced to 4 seconds.
Bug Fixes
The Lightsmith can now throw his hammer in any direction, fixing a number of issues.
Healers will no longer heal an ally that is on full health.
Fixed a number of pathfinding errors during the movement phase.
Steam friends that are away will no longer permanently be shown as "Logging In".
Source
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