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Steam News20 June 20188y ago

Version 1.3 Update Notes - Major Content Update

New Content and Features A new leader character, unlockable through using a certain item in a specific place in new games.

Full notes

Full Gods of the Fallen Land update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

13 fixes26 additions36 changes4 removals
  • Gameplay
  • Maps
  • Events
  • UI and audio
  • Balance
  • Performance
addedNew Content and Features
addedA new leader character, unlockable through using a certain item in a specific place in new games.
changedSalvageable objects are now scattered around maps, followers can be assigned to break these down over time and claim different resources from them.
added”Aether Mine” buildable and upgrade added to Forgemaster
added”Chapel Barracks” building added to Sage, allows the assignment of Paladins
addedSage upgrade "Take up arms!" replaced with new upgrade, “Advanced Tactics”

Gods of the Fallen Land changes

addedNew Content and Features
addedA new leader character, unlockable through using a certain item in a specific place in new games.
changedSalvageable objects are now scattered around maps, followers can be assigned to break these down over time and claim different resources from them.
added”Aether Mine” buildable and upgrade added to Forgemaster
added”Chapel Barracks” building added to Sage, allows the assignment of Paladins

New Content and Features

  • A new leader character, unlockable through using a certain item in a specific place in new games.

  • Salvageable objects are now scattered around maps, followers can be assigned to break these down over time and claim different resources from them.

  • ”Aether Mine” buildable and upgrade added to Forgemaster

  • ”Chapel Barracks” building added to Sage, allows the assignment of Paladins

  • Sage upgrade "Take up arms!" replaced with new upgrade, “Advanced Tactics”

  • Tips added to loading screen

  • Improved and expandable minimap, points of interest will now remain marked on your map once you’ve seen them once, even if they’re out of view.

  • Added severe weather: Thunderstorms and Blizzards

  • Added Command that can designate rocks for destruction to clear space

  • Added Command that cancels all Excavation work

  • Item Catalog added to Codex menu

    • Displays all previously collected items, their descriptions, and additional info

  • Manually destroying unfinished buildings now refunds the building resources

  • New Items added

  • New Enemy Gear added

  • Idol offering rewards added and modified

  • Rare Follower Traits added

  • Map type can now be manually selected from the new game menu

  • Guide tab added to Info Log

    • This Guide will give you suggested actions for the first few in game days.

  • Reworked Hard Mode,

    • Removed faster threat scaling

    • Added new enemy abilities

  • Key rebinding added to options menu

  • 4K display support(Untested)

Gameplay

  • Sage charged attack will now auto fire when fully charged.

  • Digging speed for haulable objects now scales based on its weight.

  • Gather rate slowed for Harvesters and Auto-Harvesters

  • Gatherers now move slower when carrying Materials

  • Build speed slowed for most buildings

  • Selecting a unit will now clear the ‘Panic’ effect

  • Combat followers idle or assigned to a rally point will now much more effectively share their targets, this should stop units from charging out into groups of enemies on their own

  • Combat followers idle or assigned to a rally point now have hard limit to how far they’ll go chasing a target before coming back.

  • Selecting or calling a unit will now cancel fleeing behavior

  • Units will now prioritize targets near the center of an attack order when its issued, ignoring enemies closer to them.

  • Excavators will now automatically collect nearby haulable objects around the area they were assigned, this is marked with a flag.

  • Healers will no longer wander far from their idle/rally point chasing heal targets

  • Unit spawn speed for Forge buildings slowed significantly

  • Aether costs for building upgrades raised

  • Aether Spikes can no longer be repaired in combat unless ‘Aether Overcharge’ is active

  • HP of upgraded Iron Troops increased significantly

  • HP of upgraded Clay Soldiers increased

  • Skirm Hound enemy attack animation slowed

  • Skirm Hound enemy direct damage lowered

  • Skirm Hound enemy will be stunned and slowed if they take damage while attacking

  • Skirm Hound enemy can now only use 1 Firebomb per unit on Normal, down from 2

  • Golems can now be repaired by Settlers and Gearchanters when out of combat

  • Skeleton Archer’s arrows are now slightly less accurate

  • Lowered chance of weather specific enemies spawning at low threat levels

  • Map generation tuned to provide a more consistently stable starting point

  • ’Lifeglass Cross’ item changed from consumable item to cooldown based item, existing versions of this item in save files will remain consumables.

  • Added building cap to walls and gates

  • When pathing to buildings followers will now check the closest side first, this should prevent cases where followers run outside the walls to repair them

  • Item drop rate lowered for many basic enemies

  • Idol dormant period removed

  • Addon buildings now lose their functionality when disconnected from their corresponding building

  • Shade spawn patterns improved

Graphics

  • Skeleton walk animation updated

  • Aether Spikes no longer emit smoke when damaged

  • Shield buff visuals tweaked

  • Snow map background altered for visibility

  • Optimized ‘Adv Shadows’ Setting

  • Certain animations now scale with speed/slow effects

  • Resolution option added for game scaling with 4k displays (Untested)

  • Resolution can now be manually changed in fullscreen mode, however this is not recommended for most users

  • Particle density for smaller objects lowered, should help visibility and performance when many objects are on the field

  • Improved consistency of weather effects while moving

  • Added new title screens

  • Other improvements

UI

  • Changed icon displayed over Harvest marker

  • Harvestable materials are now highlighted when placing a Harvest marker or Material collection building

  • When selecting the location for an addon building the nearest building it can be connected to is now outlined

  • All Status Effects now display icons

  • Status effect icons are now colored based on whether they are positive or negative, and whether they are applied to allies or enemies.

  • Added informational text when the mouse is hovering over an assignable object

  • Items are now color coded based on rarity

  • Gate rotate key changed to ‘V’ by default.

  • All units that can not change jobs will now display a lock icon next to their job on the Follower Info menu

  • Added a limited Options menu to pause screen, full options menu must be accessed from the title screen

  • Other general improvements

Bugs

  • Fixed ‘Jittering’ of some in-field UI elements

  • Fixed several in-field UI elements being rendered incorrectly at night, improves visibility of some UI elements at night.

  • General Optimizations

  • Fixed issue where assignment reticle would not disappear when hovering over non-assignable buildings

  • Fixed issue where Monster Den guards weren’t being loaded properly causing excess spawning when loading a game

  • Fixed building job assignment bar showing when units following can not change jobs

  • Fixed several buggy menu interactions when objects were selected for use

  • Fixed issue where Skirm Hound enemy attack animation would complete instantly

  • Fixed building outlines showing while a building destruction animation played

  • Fixed incorrect text displaying if the the crystal was destroyed in certain events

  • Fixed several objects generating outside map boundaries

  • Fixed issue where boss enemies could become stuck

  • Fixed Bishops assigning themselves to the wrong building if their home building is destroyed

  • Fixed other minor issues

Source

Steam News / 20 June 2018

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