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Steam News1 April 20263mo ago

Art Blast

Greetings Reapers, Welcome to the very first Art Blast for Gods, Death & Reapers! From the very beginning of building the GDR universe, we wanted to bring you along the journey by sharing pieces of our work early on.

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Greetings Reapers, Welcome to the very first Art Blast for Gods, Death & Reapers!

From the very beginning of building the GDR universe, we wanted to bring you along the journey by sharing pieces of our work early on. Throughout the development, your support and feedback around our art direction and worldbuilding have meant a lot to us.

After many iterations, countless discussions and fine-tuning our vision, we’ve reached a point where we truly understand who we are and feel confident sharing our artistic universe with you. Looking back on more than two years of creation, it’s incredible to see how all disciplines came together in that delicate dance we call “making video games.”

Of course, a project like GDR is never truly finished, and there’s still plenty ahead of us. But today, we want to take a moment to celebrate what we’ve built so far and share some of our favorite environments and creatures with you.

In this Art Blast, you’ll get a closer look at concept art, 3D art, and environmental art crafted by our amazing team. Before we dive into the dark universe of GDR, we want to say thank you for being part of this journey. Let's start! Steam post imageThe Portal - Sergey Kritskiy | Senior Environment Concept Artist

Death, Seahag, Centipede, Nightmare (Boss) - Maxime Ponslet | 3D Character Artist

Steam post imageAdjutant Variations - Quentin Castel | Lead Concept Artist Steam post imageBomb, Unworthy Faction - Quentin Castel | Lead Concept Artist

Steam post imagePiglord, Shifters Faction - Quentin Castel | Lead Concept Artist

Wench, Hulkbear, Sea Priest - Tushar Dobriyal | Character Artist

Prison in Asgard, The Pit - Istvan Zsuffa | Senior Level Artist

Bridge in Asgard, House in Midgard - Marcel Schanz | 3D Environment/Prop Artist Midgard - Kevin Mellier | Material Artist Building, The Sanctuary - Florian Potier | Environment Artist Dolmen Props, Helheim - Mathieu Lamble | Environment Artist Fetid Grove, Helheim - Alessandro Paviolo | Senior Environment Concept Artist Nidhoggr, Midgard Boss- Minjee Park | Concept Artist To see more of our art blast, visit ArtStation:

Environment Art

Istvan Zsuffa | Senior Level Artist

Mathieu Lamble | Environment Artist

Marcel Schanz | 3D Environment/Prop Artist

Kevin Mellier | Material Artist

Florian Potier | Environment Artist

Character Art

Tushar Dobriyal | Character Artist

Maxime Ponslet | 3D Character Artist

Concept Art

Elliot Bocxtaele | Art Director

Minjee Park | Concept Artist

Sergey Kritskiy | Senior Environment Concept Artist

Alessandro Paviolo | Senior Environment Concept Artist

Quentin Castel | Lead Concept Artist

Join our community and be a part of the development:

discord.gg/wolcenstudio

Sign up for our playtests here:

https://playtest.wolcenstudio.com

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Steam News / 1 April 2026

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