In this update3
Full notes
Full God's Continent update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Gameplay
- Fixes
- Events
God's Continent changes
I. Recommended Early-Game Hero Lineups
Game heroes are divided into three races
Human, Demon, and Beast, each with its own counter-strike.
Here are some introductions
Dracula: Mage. High spell damage and lifesteal, the top choice for early-game pushes.
Shyvana: Berserker. Super high physical damage.
Maria: Priestess. An indispensable healer for every raid.
Trilsi: Marksman. A must-have hero for the start of the game, with a full-screen ultimate and essential for pushing maps.
Miyamoto Musashi: Assassin. Single-target burst damage.
Garuda: Marksman. Full-screen skills, excellent for pushing maps.
II. Lineup Matchups
Currently, the core is the Demon. You can trade Demon cards for the Tower of Terror. Try to farm as many Terrors as possible, so you can grow quickly.
Poison Bow (Trishir) and Karama are top picks. Poison Bow deals high critical damage and has a poison effect, which ignores defense and silences the enemy. Karama has 20 dodge at level 91, and its passive also increases dodge. Dodge isn't calculated based on a normal percentage! The actual dodge effect at level 91 is around 70%, but with its low-health passive, it can reach 90% dodge. Karama's damage is multi-stage and its health regeneration is high, making it practically the tankiest card. It can also steal energy from enemies with the highest attack power, preventing them from using their ultimates. These two also scale the fastest, especially since you can trade for Tower of Terror, so the chance of winning is high.
- UrielImmune to most control. Available from level
Her skills ignore defense. As monsters with higher defense become more vulnerable, her damage is higher than a level 140 Poison Bow. At level 70, she's practically the highest-damaging character in the late game. By level 100, she's fully developed. The added dodge at level 91 rivals Karama's, and with more dodges, she becomes quite tanky. Only Karama and Uriel have added dodge at level
Although recently nerfed, she still deals the most damage, both ignoring defense and allowing her to harvest low health.
- SkadiIce Maiden: The strongest control card and a core card in competitive play. Whoever has the faster Ice Maiden has a better chance of winning. She's also very useful in dungeons, allowing her to constantly control a single card, and her ultimate can even control a group. If the opponent doesn't have Uriel's freeze immunity, they're essentially just standing there and taking the beating. Available at level 90.
Other characters with fast growth: Arthur, Maria, Zhao Yun, Hydra, Leto, and Birdman. Use whoever you like the most.
All Royal cards can be used, it just depends on the level. Later, if you have the conditions, you can get the God Card Athena. Elf King is not recommended. Don't touch it unless you're a big spender. Maintaining two God Cards will take you half a year.
Recommended lineup:
Low- to mid-level spenders: Early game: Poison Bow, Karama, and Zhao Yun. These three are fixed. The other cards can be combined with any card.
Mid-game: Poison Bow, Karama, Ice Maiden, Leto, Maria/Druid, and 90 Gandalf.
Late-game: Ideally, you'll have a level 90 Angel Uriel, a level 90 Angel Uriel, Poison Bow/max-level Lilith (depending on luck), Druid, a level 120 Gandalf, Opala, and Ice Maiden.
III. Advanced Details
Diamond Usage. Applicable to v0 to v10
1.1. Don't use diamonds recklessly. Buying Stamina twice a day is optimal, but not buying isn't a big deal. Currently, no new gameplay is available after level 55.
1.2. Then there's the ranked match in 15 days. This is currently an event comparable to diamonds, and the rewards are decent. Use it based on the regional situation.
1.3. Long-term players can try saving up Heroic Spirit scrolls. Heroic Spirits become permanent after seven days, and each Heroic Spirit cycle lasts seven days. The chance of getting a good card is high with 30 Heroic Spirit scrolls. Don't waste them on single draws. It takes about five weeks to save up, and you can buy them after the refresh is around 30% off. It costs about 90,000 diamonds to save up for 400 Heroic Spirit scrolls. 400 draws will give you about 2-5 legendary cards, and the chance of getting a Royal card is also high. I'm considered lucky, getting 4 Royals and 8 Royals. Of course, some people only get 2 legendary cards, but the lowest I know of is 2, so it's not a big loss. A Royal card costs 30,000 diamonds at the auction house.
Equipment
2.1. You need to farm for equipment skills. Level 20 equipment dungeons yield the most skills, such as the Invincible Blade and Dual Blade. These skills can be farmed, but it's not recommended to farm them constantly, as you won't be able to keep up with the star level of the equipment. You can try this later if you need skills.
2.2. For those equipment stones, 60 can be exchanged for a piece of premium equipment. It's best to save them up and unlock them at higher levels. They're not necessary before level 80.
2.3. Recommended Enhancement Priority:
Light Armor > Magic Armor > Heavy Armor
Weapons > Boots > Other
Exotic Beasts
3.1: Exotic Beasts add very powerful stats, and there's a huge difference between common players and high-rollers. Red Exotic Beasts can be obtained primarily from the leaderboards. Try to get in the top three. You can still get them later, but the chances are lower. Prioritize red Exotic Beasts for cultivation. Recommended red Exotic Beasts are Monkeys and orange Gorillas. If you encounter an Exotic Beast that doesn't mutate, cultivate it to full capacity before cultivating it. If you can't cultivate it, switch to another culturable beast to enter the cultivation interface, then switch to the fully cultivated one to cultivate it.
Source
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