In this update5
Full notes
Full Gods & Gore update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
- Fixes
- Maps
Gods & Gore changes
Demo Update
A new update is live for the Gods & Gore demo. The biggest changes focus on how you build your city and how fast the game moves. [dynamiclink href="https://store.steampowered.com/app/4342440/Gods__Gore_Demo/"]
New Card System
The card draft has been overhauled. Instead of picking 1 card after each wave, you now have options:
Choose 2 out of 3 shown cards after each wave
Or skip the pick and receive 3 random cards instead
A new card shop offers 4 purchasable cards after each round, refreshing every 5 rounds
This means gold matters more, strategies develop further, and your city expands much faster. Less RNG, more player control.
Quality of Life
Fast forward during waves
Game continues running when alt tabbed
Balance Changes
Several rebalances across the board including wall costs, booster values, enemy HP, ally HP, and more.
Bug Fixes
Fixed enemy pathing issues
Fixed visual bugs
Fixed spawning issues
Various smaller fixes
Coming at Launch
New maps and gods have been added to the game but are not playable in the demo. China and Egypt themed content will be available when the game launches in Early Access.
Source
Changelog.gg summarizes and formats this update. How we read updates.
