Full notes
Full Gods Against Machines update
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What changed
- Gameplay
- Fixes
- Events
- Balance
Gods Against Machines changes
Bugfixes
Updated the toolitp about Gaia powers to reflect recent changes
Fixed a bug that caused the spirit menu not to open at all in some cases
Fixed a bug that caused the spirits to automatically accept your offer even though you did not have enough miracles or shards
Fixed a bug that caused the rewards the spirits offered to change every time you clicked on them
Reduced the chance of spirits offering to lure out commanders by 30%
Fixed a bug that caused no wonders to be stored in cases players continued a save from the previous version of the game
Powerful spirits (Lion especially) should not appear underwater anymore even after teleporting
Wonder of water description now correctly states the world corruption cleansing percantage (2% instead of 0.02%)
Drones and other flying units had their collider behavior revisited so that targeting them is less frustrating especially right after they spawn
Balance
Increased the power of water god passive by roughly 20%
Increased the damage of Ball of Lightning by 25%
Fire Eater spell now correctly removes resources from the enemy when this perk is activated (previously it said it will give you mana based on damage done but that was a bug)
Clone creature now does not give any buffs to third generation of clones (so clones of clones of clones do not get more hitpoints or damage)
Clone creature now does not increase lifetime as much as it used to - we saw that it was too strong anyway so this just removes the extreme cases of ridiculously overpowered and never expiring summons
Drones have 90% damage reduction for a fraction of a second after they spawn so that they don't get immediatelly destroyed by the blast from nearby spells
Other
Added a tip for marks of fate
Source
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