In this update2
Full notes
Full Gods Against Machines update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Fixes
- Balance
Gods Against Machines changes
Bugfixes
Fixed wrong property description in the Glacial Rupture spell
Spells and blessings are now correctly unlocked when playing on HARD or BRUTAL difficulty when NORMAL has not beed yet completed with the given god
Map generator now tries even harder to not place player base too close to the enemy base
Fixed the hitbox of Corruption tanks (they should now be much easier to target properly)
Fixed the scaling of some properties on Ice Shard and Call of the Deep
Balance changes
Slightly reduced the speed at which enemy builders spawn
Antimatter converter will no longer spread corruption if it was disrupted at least once
Antimatter converter loses all matter when disrupted and thus needs to start creating it again (this means it will not create resources so fast)
The damage reduction on unifinished builings has been reduced to 66% (was 90%)
It is now possible to use Marks of Fate (reward reroll tokens) on Gaia Powers and Twists Of Fate - we felt that these are so crucial that allowing rerolls leads to better player experience
The amount of Essences of Life rewarded for completing the campaign (and Void Realm) on HARD or BRUTAL has been increased
The amount of Marks of Fate rewarded for completing the campaign (and Void Realm) on HARD or BRUTAL has been increased
Source
Changelog.gg summarizes and formats this update. How we read updates.
