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Steam News14 April 20242y ago

Hotfix 1.20a

Small fixes: Passives for spell cost and damage will now be offered based on players currently used spells, meaning they will always be relevant (for example you won't get a Wind spell cost reduction if you have no Wind

Full notes

Full Gods Against Machines update

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What changed

1 fix0 additions4 changes0 removals
  • Balance
  • Gameplay
  • Events
changedPassives for spell cost and damage will now be offered based on players currently used spells, meaning they will always be relevant (for example you won't get a Wind spell cost reduction if you have no Wind spells etc.)
changedSlightly reduced enemy power in Void Realm on Hard and Brutal difficulty (the increase in difficulty was too big compared to regular campaign)
changedIncreased the amount of essences gained in Hard difficulty somewhat
changedIncreased the amount of essences gained in Brutal difficulty a lot
fixedFixed an issue where getting Marks of Fate as reward for winning a region caused no Essences to be given as additional rewards

Gods Against Machines changes

changedPassives for spell cost and damage will now be offered based on players currently used spells, meaning they will always be relevant (for example you won't get a Wind spell cost reduction if you have no Wind spells etc.)
changedSlightly reduced enemy power in Void Realm on Hard and Brutal difficulty (the increase in difficulty was too big compared to regular campaign)
changedIncreased the amount of essences gained in Hard difficulty somewhat
changedIncreased the amount of essences gained in Brutal difficulty a lot
fixedFixed an issue where getting Marks of Fate as reward for winning a region caused no Essences to be given as additional rewards

Small fixes:

  • Passives for spell cost and damage will now be offered based on players currently used spells, meaning they will always be relevant (for example you won't get a Wind spell cost reduction if you have no Wind spells etc.)

  • Slightly reduced enemy power in Void Realm on Hard and Brutal difficulty (the increase in difficulty was too big compared to regular campaign)

  • Increased the amount of essences gained in Hard difficulty somewhat

  • Increased the amount of essences gained in Brutal difficulty a lot

  • Fixed an issue where getting Marks of Fate as reward for winning a region caused no Essences to be given as additional rewards

Source

Steam News / 14 April 2024

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