Full notes
Full Gods Against Machines update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- Events
Gods Against Machines changes
Small fixes:
Passives for spell cost and damage will now be offered based on players currently used spells, meaning they will always be relevant (for example you won't get a Wind spell cost reduction if you have no Wind spells etc.)
Slightly reduced enemy power in Void Realm on Hard and Brutal difficulty (the increase in difficulty was too big compared to regular campaign)
Increased the amount of essences gained in Hard difficulty somewhat
Increased the amount of essences gained in Brutal difficulty a lot
Fixed an issue where getting Marks of Fate as reward for winning a region caused no Essences to be given as additional rewards
Source
Changelog.gg summarizes and formats this update. How we read updates.
