Full notes
Full Godcraft Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Godcraft Simulator changes
The work on our divine alchemy continues, slowly turning chaos into something almost resembling order.
I took a closer look at the support currency system and, after some persuasion, convinced the numbers to behave properly. Float precision was gently but firmly reminded that this is not a place for creative interpretation. Values should now display as intended - stable, predictable, and far less inclined to philosophical debate.
At the same time, the world itself has grown. Polish and Japanese language support have been added, opening the gates to more players willing to experiment with forces that are, strictly speaking, better left alone.
And, of course, sincere thanks to everyone supporting the project. Every bit of interest, feedback, and patience helps keep this peculiar experiment alive and moving forward.
Step by step, the game becomes clearer, more precise, and just a bit more welcoming - without losing its taste for controlled chaos.
Source
Changelog.gg summarizes and formats this update. How we read updates.
