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Steam News27 September 20241y ago

Patch 3 Released

Updates Spatial Audio Fixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals Fixed an issue with audio dropping out when spatial audio was enabled Mouse Inp

In this update7

Full notes

Full God of War Ragnarök update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes0 additions3 changes0 removals
  • Performance
  • UI and audio
  • Fixes
  • Gameplay
fixedSpatial AudioFixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals
fixedSpatial AudioFixed an issue with audio dropping out when spatial audio was enabled
fixedMouse Input/CameraFixed mouse input focus issue where mouse would not control camera, but could still control menus
changedMouse Input/CameraMoved mouse controls to use raw input instead of GameInput driver
fixedHDRFixed an issue where HDR would not retain its setting on subsequent game starts
fixedVRAM UtilizationTexture Quality now uses fixed sized texture caches in VRAM instead of growing to use all of available VRAM

God of War Ragnarök changes

fixedFixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals
fixedFixed an issue with audio dropping out when spatial audio was enabled
fixedFixed mouse input focus issue where mouse would not control camera, but could still control menus
changedMoved mouse controls to use raw input instead of GameInput driver
fixedFixed an issue where HDR would not retain its setting on subsequent game starts

Updates

Spatial Audio

  • Fixed crash related to spatial audio that could occur in multiple locations throughout the game with random intervals

  • Fixed an issue with audio dropping out when spatial audio was enabled

Mouse Input/Camera

  • Fixed mouse input focus issue where mouse would not control camera, but could still control menus

  • Moved mouse controls to use raw input instead of GameInput driver

HDR

  • Fixed an issue where HDR would not retain its setting on subsequent game starts

VRAM Utilization

  • Texture Quality now uses fixed sized texture caches in VRAM instead of growing to use all of available VRAM

  • VRAM usage shown in the settings menu now reflects the amount of VRAM allocated based on the current settings as a percentage of amount recommended by operating system. Usage over 100% will work but can lead to performance degradation.

  • Modified VRAM texture cache algorithm to reduce VRAM usage that may have caused performance to degrade over time

Controller

  • Fixed an issue with 3rd party controllers having stick drift

Animation

  • Fixed animation issues in 32:9 super ultrawide screen in Open Your Heart cinematic

Source

Steam News / 27 September 2024

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