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Steam News23 March 20224y ago

Patch v1.0.9 Released

Patch v1.0.9 for God of War is now live. Please restart Steam to receive the update immediately Patch Notes New Features Aiming and Blocking can now be configured as a toggle instead of a hold Triple Buffering can now b

In this update3

Full notes

Full God of War update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes1 removal
  • Gameplay
  • Server
  • Performance
addedNew FeaturesAiming and Blocking can now be configured as a toggle instead of a hold
addedNew FeaturesTriple Buffering can now be enabled to reduce micro-stutters at the cost of a minor latency increase
changedNew FeaturesGPU memory usage is now included in the video settings to aid performance troubleshooting
changedFixesMemory values will now be detected properly when using integrated graphics
removedFixesSilent crashes will no longer occur if a GPU reports invalid memory values
fixedFixesSome gameplay systems will no longer cause intermittent crashes

God of War changes

addedAiming and Blocking can now be configured as a toggle instead of a hold
addedTriple Buffering can now be enabled to reduce micro-stutters at the cost of a minor latency increase
changedGPU memory usage is now included in the video settings to aid performance troubleshooting
changedMemory values will now be detected properly when using integrated graphics
removedSilent crashes will no longer occur if a GPU reports invalid memory values

Patch v1.0.9 for God of War is now live.

Please restart Steam to receive the update immediately

Patch Notes

New Features

  • Aiming and Blocking can now be configured as a toggle instead of a hold

  • Triple Buffering can now be enabled to reduce micro-stutters at the cost of a minor latency increase

  • GPU memory usage is now included in the video settings to aid performance troubleshooting

Fixes

  • Memory values will now be detected properly when using integrated graphics

  • Silent crashes will no longer occur if a GPU reports invalid memory values

  • Some gameplay systems will no longer cause intermittent crashes

  • Implemented small object culling to help reduce the number of objects being processed by the CPU

    Developed in response to recurring AMD performance issues, this change should improve minimum framerates in scenes where there are many objects on-screen. During our testing, we saw an average 20% improvement in frametimes above the 95th percentile.

    To those not experiencing instances of major framerate drops, please note that this change will not result in a significant improvement to graphical performance.

    See below for our testing data [expand type="details"]

    Culling Performance Testing

    Tested on a AMD Ryzen 9 5900X CPU, 64GB DDR4 RAM, and a AMD 6800XT GPU FPS = Frames per second, FT = Frametime Lower frametimes are better

    SettingsAvg FPSAvg FT95th % FT99th % FT99.9th % FT
    Culling - Off66.6ms15ms24.4ms31.8ms47ms
    Culling - On68.6ms14.6ms17ms24.3ms34.7ms
    Improvement3%2.67%30.33%23.58%26.17%

    [/expand]

Known Issue

AMD Shader Caching Last updated 3/23/22 at 10:00am PST Throughout our testing, we noticed intermittent framerate reductions when shaders were accessed for the first time. We are working with AMD to resolve this in a future patch.

For a list of the other topics we're currently tracking, please refer to our Known Issues. If you are experiencing any of these problems, submitting a ticket greatly helps us gather all of the information we need to properly access each one. We appreciate your continued patience as our team investigates your reports.

Source

Steam News / 23 March 2022

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